RimWorld

RimWorld

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[XND] Improved Anesthetic
   
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79.926 KB
29 May, 2017 @ 1:44pm
15 Feb, 2018 @ 6:54am
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[XND] Improved Anesthetic

Description
Direct download from GitHub[github.com].

Compatibility
I'm not aware of any mods that this mod currently conflicts with.

Overview
Improved Anesthetic gives anesthetic a recovery process after the patient wakes up from their anesthesia, making anesthetic more realistic. Anesthetic has now been split into the following stages:

Sedated: The patient is unconscious during this stage, and they also won't feel any pain. Lasts 6 hours like vanilla.

Woozy: Limits consciousness to 70% and significantly reduces physical capacity but the patient is also high during this period, giving them a positive thought. Vomiting is quite frequent, and the patient may also be forgetful and break down in confusion. Lasts another 6 hours.

Recovering: Limits consciousness to 90% and slightly reduces physical capacity, and the high is over. The patient may still vomit, have some memory lapses, and go on random walkabouts, but this is significantly less likely to happen than during the 'Woozy' stage. Lasts anywhere from 6 to 42 hours.

In terms of impact on the game's difficulty, this mod will make the game harder because of anesthetic's impact on pawn capacities.

Credits
Marnador for their great RimWorld font.

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
54 Comments
Harry_Robinson1 11 May, 2022 @ 5:15pm 
Is this actually vanilla now or do I have another mod implimenting stuff like this without realising?
lilwhitemouse 31 Jan, 2019 @ 3:03pm 
Is it still on github?
XeoNovaDan  [author] 6 Jan, 2019 @ 5:07am 
@lilwhitemouse - Yes
lilwhitemouse 5 Jan, 2019 @ 7:08pm 
So this mod is un-updated and open to adventurous moders to bring to 1.0?
NotTildaSwinton 19 Sep, 2018 @ 6:52pm 
Please and thank you!
XeoNovaDan  [author] 19 Sep, 2018 @ 12:18pm 
Hmm, I *may* pick this up again at some point. It's low priority though. It's open for unofficial maintenance in the meantime though.
Jaxx - pshoooo 19 Sep, 2018 @ 12:00pm 
echoing other sentiments, hoping for an update to this as well. it is something that affects any colony, even high end supercolonies, and provides a bit of balancing.
E_T 19 Sep, 2018 @ 8:49am 
B19?
NotTildaSwinton 19 Apr, 2018 @ 2:41pm 
@Avil
It is actually possible to modify pawn's hunger rate, which is a pretty close way of changing their 'apetite'