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Slightly adjusted map structure to delay AI and divided them from each other with Sacred Rocks. Now they will rush slightly slower and won't steal land from each other.
Try changing mutators around, see which one help.
Do note that this level has to be challenging since it is the last one of the campaign, thus I can't make it too easy.
Or you can ask me questions about them since I spent quite a lot of time observing how AI does perform on my maps.
I added two artifacts at the corners of the map so player can claim them too if he does dig out the gold. Remember, there already are two extra artifacts inside the pools of blood which will help player's expansion. Try to get them quickly.
There isn't much I can do without breaking the level sadly.
As for AI's personalities, I include this info at the end of map description on every campaign map. Alliances are also described.
Starting position is Green. Blue Underlord AI is Oberon. Red Underlord AI is Rhaskos. Yellow Underlord AI is Korvek. White Underlord AI is set to Mira. Blue, Red, Yellow and White Underlords are allied. Level 25.