War for the Overworld

War for the Overworld

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Four Seasons. Mystical Journey. 25. Finale.
   
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Legacy Maps: 4 Player Maps
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3.240 MB
31 May, 2017 @ 3:04pm
12 Sep, 2017 @ 2:57pm
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Four Seasons. Mystical Journey. 25. Finale.

In 1 collection by Green.Sliche
Mystical Journey. 25 Levels Campaign. v1.0
25 items
Description
This is it. Your Ultimate Challenge and the final exam. There's nothing left to show you, no more tasks to do, no next enemy to beat. Only the four remaining Elder Underlords who want to fight against you.

Empire will no longer be a threat for you - it has no leader, no economy and no army. It's fate is sealed - it will be the plaything for whomever comes alive out of this battle. Imagine torturing whatever is left out of it in chambers, pitting it against each other in arena, mercilessly sacrificing it in crypt or on altar, or just feeding them to your minions in tavern. So many possibilities Underlord, your fantasy is the limit. All this will be possible for you, when you defeat your opponents.

I should properly introduce them to you : Xezon, Djarus, Vyngex and Weqtrekh are other four Underlords who began the same journey as you. They fought their own wars against other Underlords and had their own encounters with Empire. Unlike you, they were less successful most of the time, however they proved to be capable of doing their missions and progressing further. Their might combined should be somewhat equal to yours, making this challenge balanced, at least remotely. My friend, this is the last assignment for you - win this stand-off and prove you are the best. The future doom or relief of the Underworld shall be decided here, and I hope your Core will be the last one beating.

There's final gift for you from me - a Fear Totem. With this construct, you should be able to keep your opponent's workers at bay, delaying them from coming closer to your dungeon and your land. Good luck.

Starting position is Green. Blue Underlord AI is Oberon. Red Underlord AI is Rhaskos. Yellow Underlord AI is Korvek. White Underlord AI is set to Mira. Blue, Red, Yellow and White Underlords are allied.

Note : Set Blue, Red and Yellow to Team 2.
Popular Discussions View All (1)
2
1 Jun, 2017 @ 4:44pm
still no luck
gregored
21 Comments
gregored 14 Dec, 2017 @ 3:48pm 
I haven't looked at this one in quite a while, but may now give it another go.
Green.Sliche  [author] 12 Sep, 2017 @ 3:00pm 
Added an Eternal Titan to player. I believe in 1v4 match, this guy is really needed, also makes sense since he was given to player at previous level.

Slightly adjusted map structure to delay AI and divided them from each other with Sacred Rocks. Now they will rush slightly slower and won't steal land from each other.
Green.Sliche  [author] 1 Jun, 2017 @ 10:59pm 
It's possible via Debug console and bunch of commands. It is quite complex and tricky to do.

Try changing mutators around, see which one help.

Do note that this level has to be challenging since it is the last one of the campaign, thus I can't make it too easy.
gregored 1 Jun, 2017 @ 10:17pm 
I gave it another try, still had to cheat with God Mode when I got invaded at the center. The Spirit Workers do help, but still couldn't get ahead. I have a question about the map--how do you get the Empire to be aligned with the other AIs?
gregored 1 Jun, 2017 @ 3:25pm 
Please see discussions, since the comment wouldn't fit.
Green.Sliche  [author] 1 Jun, 2017 @ 2:04pm 
Such post doesn't exist afaik. There was some basic data about General AI personality but due to all gameplay changes that took place in patches much is no longer valid. The best way to learn how AI performs is to ally up with each personality and observe their performance on official maps.

Or you can ask me questions about them since I spent quite a lot of time observing how AI does perform on my maps.
gregored 1 Jun, 2017 @ 1:53pm 
Thanks for your efforts. I'll give it another try and let you know what happens for me. What I was asking about the AIs is more general--for my own mapmaking efforts-if there is a post somewhere that lets the mapmaker/player know about what each personallity is going to do? And is there anywhere that describes the abilities/limits of each difficulty setting?
Green.Sliche  [author] 1 Jun, 2017 @ 1:14pm 
I tried to remove spirit workers for AI's at start in order to slow them down but that led to many expansion problems. Instead, I'm giving player spirit workers as well.

I added two artifacts at the corners of the map so player can claim them too if he does dig out the gold. Remember, there already are two extra artifacts inside the pools of blood which will help player's expansion. Try to get them quickly.

There isn't much I can do without breaking the level sadly.
Green.Sliche  [author] 1 Jun, 2017 @ 12:40pm 
The huge middle area above player is made of Augrum Wall in order to delay the expansion from AI's side. Area around AI player consists of Rocky Earth. Starting area around human player consist of Sand for fast expansion. I made two layers of progression for AI and one for human player - Lava and Brimstone. There isn't really any other way to delay the progression on the map without severely altering it.

As for AI's personalities, I include this info at the end of map description on every campaign map. Alliances are also described.

Starting position is Green. Blue Underlord AI is Oberon. Red Underlord AI is Rhaskos. Yellow Underlord AI is Korvek. White Underlord AI is set to Mira. Blue, Red, Yellow and White Underlords are allied. Level 25.
gregored 1 Jun, 2017 @ 12:01pm 
I thought of something else that may help, if you're looking for a more aggressive play. Change some of the rocky earth in the center to plain earth, so it is easier to tunnel north for the green player. This would not help, and would hinder a more defensive, slow build up play, though. I also wanted to ask if there is a post somewhere that defines the current personalities and abilities for the current AIs?