Space Engineers

Space Engineers

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Thruster Heat Sink [maybe broken]
   
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1 Jun, 2017 @ 10:39am
24 Aug, 2018 @ 2:41pm
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Thruster Heat Sink [maybe broken]

Description
This script is based on the original Idea for a Heat Sink Imitator Script by Riverey and Deer with Beer, but almost every line of the code has been changed

In this script, the Intensity and Radius of the lights will match the Thrust output (in Newton) of your ship, meaning that at maximum thrust, the intensity and Radius will also reach the defined maximum.
The maximum thrust is the combined thrust of the three most powerful sides of your ship.

All Lights can be used (even Spotlights), modded ones most probably too.
The script works with large ships and small ships.
Only lights with the prefix [HeatThrust] will be used by the script, but you can change it in the script.
No prefix means all lights are affected.

By default all thrusters will be considered, but you can let the script check
only for thrusters with the prefix. (the same one as above)
Modded thrusters will most probably work.
->you could for example have one script for each side of the ship with the according side thrusters.
->to do that, just use several progs with a different prefix each.

If the ship does not move at all, the lights will still glow slighty.
Also they will glim slightly for a more natural look.
You can change and disable that though.

No timer needed !
The script will automatically run every tick.

All variables are easily accessible and configurable in the script. (see picture above)

Guide for setting up the script:
1. Load Script into ProgrammableBlock, save & exit
4. Name your lights with the prefix [HeatThrust], e.g. [HeatThrust]InteriorLight1


53 Comments
mistzy 11 Mar, 2021 @ 3:41pm 
what he said
classicpark 30 Jun, 2020 @ 7:54am 
Will this script will be updated
Major Jon  [author] 27 Sep, 2019 @ 4:35pm 
I just got around to acually testing it and it still works for me. It does behave kinda weirdly though and could definitely use an update. I don't really have the time for that right now, so don't expect anything big in the near future.
Zues 26 Sep, 2019 @ 9:56pm 
Yes it is I started using this script as a bases for building my ships around. Plan out the shape to include the Heat Sink. Ill really be glad once it is back up to snuff
Airborne Elmo 26 Sep, 2019 @ 8:36pm 
Ah gotcha. Shame it broke. Its a really great script.
Major Jon  [author] 25 Sep, 2019 @ 2:05pm 
That ususually happens when a loop goes on infinitely, unfortunately this means the script is broken for now and I don't really have an easy fix right now. I might rework and redo the whole script at some point in the future though.
Airborne Elmo 17 Sep, 2019 @ 6:42pm 
Program blocks are saying that the "Execution terminated, script is too complex". Any way to get around this?
Zues 2 Jun, 2019 @ 4:37am 
@Jonathan hey bud any progress on the door controllers, just checking in
Zues 6 Nov, 2018 @ 7:16pm 
Oh also if it was able to have one script handle multible "groups" [Heat Sink G1], [Heat Sink G2] or [Heat Sink Forward] [Heat Sink Left] just a thought
Major Jon  [author] 5 Nov, 2018 @ 3:09pm 
pretty cool idea indeed. :D
Im pretty busy with my bachelor thesis for the next couple weeks, but then I could overhaul the script and include that feature.