Stellaris

Stellaris

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Micromanaged Bureaucracy
   
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1 Jun, 2017 @ 10:55pm
6 Jun, 2018 @ 10:21pm
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Micromanaged Bureaucracy

Description
Not a fan of sectors? Me neither. But most of the mods out there seem to address the problem with all the subtlety of a sledgehammer made of neon green bricks. The planet cap is a useful mechanism for progression. It's just a little too tight for those of us who don't like AI playing with our carefully crafted worlds. So this mod just bumps up the values some, across the board.

Initial cap: 3 -> 5
Cap increasing techs: 1 -> 3 each, including repeating.
Efficient bureaucracy/Divided Attention civics: 2 -> 5
Expansion Tradition finisher: 2 -> 6
Imperial Prerogative ascension perk: 5 -> 12

Requires Utopia. Look for the Lite version for a DLC-free form.
12 Comments
Ishmael Tibbs  [author] 9 Dec, 2018 @ 10:49pm 
So, 2.2 completely changed the systems behind this mod, so I'm going to need to take some time to evaluate how, or if, to update it. Until then, happy stellarising!
Ishmael Tibbs  [author] 4 Jan, 2018 @ 8:00pm 
@mzilli Thanks! should be fixed now. They changed the tests for hive-mind civics for some reason. Matches up now.
mzilli 30 Dec, 2017 @ 7:23pm 
Found a bug: the "Divided Attention" civic can be chosen by non-Hive Mind Empires when this mod is activated.
Ishmael Tibbs  [author] 16 Oct, 2017 @ 8:01pm 
Update pushed. Would kill for an easier way to update when it's just a version number change.
samsockeater 14 Oct, 2017 @ 8:05pm 
will this be updated again?
Ishmael Tibbs  [author] 23 Sep, 2017 @ 1:38pm 
Just did. Forgot about the version change. As far as i can tell there's no conflicts, but let me know if anything crops up!
samsockeater 23 Sep, 2017 @ 9:26am 
will this be updated or no?
Ishmael Tibbs  [author] 19 Jul, 2017 @ 8:09pm 
Oh yeah, but he only plays as a fanatic militarist. :hammerheadsnark:
tolaburke 19 Jul, 2017 @ 11:50am 
'with all the subtlety of a sledgehammer made of neon green bricks.'

I didn't know Shao Khan played Stellaris. Hmm.
Ishmael Tibbs  [author] 27 Jun, 2017 @ 9:42pm 
Yes. I started using it partway through a save myself. I don't know quite what happens if you remove it during a playthrough though... Probably just can't colonize until you get your planet count under the cap again. :conwayshrug: