Stellaris
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Micromanaged Bureaucracy
   
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1 юни 2017 в 22:55
6 юни 2018 в 22:21
11 бележки за промени ( преглед )
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Micromanaged Bureaucracy

Описание
Not a fan of sectors? Me neither. But most of the mods out there seem to address the problem with all the subtlety of a sledgehammer made of neon green bricks. The planet cap is a useful mechanism for progression. It's just a little too tight for those of us who don't like AI playing with our carefully crafted worlds. So this mod just bumps up the values some, across the board.

Initial cap: 3 -> 5
Cap increasing techs: 1 -> 3 each, including repeating.
Efficient bureaucracy/Divided Attention civics: 2 -> 5
Expansion Tradition finisher: 2 -> 6
Imperial Prerogative ascension perk: 5 -> 12

Requires Utopia. Look for the Lite version for a DLC-free form.
12 коментара
Ishmael Tibbs  [автор] 9 дек. 2018 в 22:49 
So, 2.2 completely changed the systems behind this mod, so I'm going to need to take some time to evaluate how, or if, to update it. Until then, happy stellarising!
Ishmael Tibbs  [автор] 4 ян. 2018 в 20:00 
@mzilli Thanks! should be fixed now. They changed the tests for hive-mind civics for some reason. Matches up now.
mzilli 30 дек. 2017 в 19:23 
Found a bug: the "Divided Attention" civic can be chosen by non-Hive Mind Empires when this mod is activated.
Ishmael Tibbs  [автор] 16 окт. 2017 в 20:01 
Update pushed. Would kill for an easier way to update when it's just a version number change.
samsockeater 14 окт. 2017 в 20:05 
will this be updated again?
Ishmael Tibbs  [автор] 23 септ. 2017 в 13:38 
Just did. Forgot about the version change. As far as i can tell there's no conflicts, but let me know if anything crops up!
samsockeater 23 септ. 2017 в 9:26 
will this be updated or no?
Ishmael Tibbs  [автор] 19 юли 2017 в 20:09 
Oh yeah, but he only plays as a fanatic militarist. :hammerheadsnark:
tolaburke 19 юли 2017 в 11:50 
'with all the subtlety of a sledgehammer made of neon green bricks.'

I didn't know Shao Khan played Stellaris. Hmm.
Ishmael Tibbs  [автор] 27 юни 2017 в 21:42 
Yes. I started using it partway through a save myself. I don't know quite what happens if you remove it during a playthrough though... Probably just can't colonize until you get your planet count under the cap again. :conwayshrug: