Stellaris

Stellaris

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Micromanaged Bureaucracy
   
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1 jun 2017 om 22:55
6 jun 2018 om 22:21
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Micromanaged Bureaucracy

Omschrijving
Not a fan of sectors? Me neither. But most of the mods out there seem to address the problem with all the subtlety of a sledgehammer made of neon green bricks. The planet cap is a useful mechanism for progression. It's just a little too tight for those of us who don't like AI playing with our carefully crafted worlds. So this mod just bumps up the values some, across the board.

Initial cap: 3 -> 5
Cap increasing techs: 1 -> 3 each, including repeating.
Efficient bureaucracy/Divided Attention civics: 2 -> 5
Expansion Tradition finisher: 2 -> 6
Imperial Prerogative ascension perk: 5 -> 12

Requires Utopia. Look for the Lite version for a DLC-free form.
12 opmerkingen
Ishmael Tibbs  [auteur] 9 dec 2018 om 22:49 
So, 2.2 completely changed the systems behind this mod, so I'm going to need to take some time to evaluate how, or if, to update it. Until then, happy stellarising!
Ishmael Tibbs  [auteur] 4 jan 2018 om 20:00 
@mzilli Thanks! should be fixed now. They changed the tests for hive-mind civics for some reason. Matches up now.
mzilli 30 dec 2017 om 19:23 
Found a bug: the "Divided Attention" civic can be chosen by non-Hive Mind Empires when this mod is activated.
Ishmael Tibbs  [auteur] 16 okt 2017 om 20:01 
Update pushed. Would kill for an easier way to update when it's just a version number change.
samsockeater 14 okt 2017 om 20:05 
will this be updated again?
Ishmael Tibbs  [auteur] 23 sep 2017 om 13:38 
Just did. Forgot about the version change. As far as i can tell there's no conflicts, but let me know if anything crops up!
samsockeater 23 sep 2017 om 9:26 
will this be updated or no?
Ishmael Tibbs  [auteur] 19 jul 2017 om 20:09 
Oh yeah, but he only plays as a fanatic militarist. :hammerheadsnark:
tolaburke 19 jul 2017 om 11:50 
'with all the subtlety of a sledgehammer made of neon green bricks.'

I didn't know Shao Khan played Stellaris. Hmm.
Ishmael Tibbs  [auteur] 27 jun 2017 om 21:42 
Yes. I started using it partway through a save myself. I don't know quite what happens if you remove it during a playthrough though... Probably just can't colonize until you get your planet count under the cap again. :conwayshrug: