Starpoint Gemini Warlords

Starpoint Gemini Warlords

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GeminiDefenseInitiative
   
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GAME OBJECTS: Ships, Stations
File Size
Posted
Updated
1.769 MB
2 Jun, 2017 @ 3:46pm
25 May, 2018 @ 11:07pm
14 Change Notes ( view )

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GeminiDefenseInitiative

Description
Gemini Defense Initiative (GDI) is a fleet and ship overhaul to balance the ships better as well as make support fleets more fun.
47 Comments
Alan 7 Aug, 2024 @ 12:28pm 
So, just for anyone coming on this mod, this mod does not affect ships added of modified by other mods and is not compatible with mods like the carrier mod or grandmasters mod. If you use those, the associated ships will be vastly underpowered and die constantly.
Menghis Khan 8 Aug, 2020 @ 5:22pm 
I noticed that, due to the fleet power increases this mod causes (gunships are roughly 1k fleet power, destroyers are roughly 5k-6k fleet power), the player quickly hits the MaxFleetPower cap given by the HQ Tactical module. Since a lot of the military and other important stations have around 20k-30k fleet power, this means that they are essentially impossible to take without direct intervention by the player when your own max fleet power (at max Tactical module upgrade) is 25k.

I have been playing with bigger values for these modules ( Data\Models\Player_Station\HeadquartersModules.def ), roughly 2-3x higher than the vanilla default, when using this mod. If @NovaCameron is still maintaining this mod, I would recommend you take a look at integrating a similar change into this mod.
Maff 23 Oct, 2018 @ 10:13pm 
Hey NovaCameron. I'm not sure if you're still keeping an eye on this mod, but I had a couple of questions for you if you're happy enough to answer them.

Is this compatible with the Endpoint DLC?

How would you feel this mod would work with the Enhanced_Immersion mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1249423932&searchtext=

TENGILL 12 Sep, 2018 @ 2:33pm 
TheFlamingRed used some strange formating.
This is the link he was trying to post.
https://steamhost.cn/steamcommunity_com/app/419480/discussions/0/1743343017614783359/
🐾𝓢𝓱𝓪𝓭𝓸𝔀💖 12 Aug, 2018 @ 5:08am 
@TheFlamingRed,
Your link is blocked by Steam.
The Flaming Red 11 Aug, 2018 @ 1:21pm 
I came to some similar conclusions regarding fleet / ship balance (https://steamhost.cn/steamcommunity_com/app/419480/discussions/0/1743343017614783359/) . Your mod seems to be the only ship overhaul I could find. Have you got a complete change log of what you've changed so I can see the exact effects you've made?
viralxlagann 10 Jul, 2018 @ 3:36am 
Maybe its not an issue and apart of the game. AI ships awkwardly attack structures and carriers will only use skills pretty much just functioning as decoy.
NovaCameron  [author] 24 May, 2018 @ 8:52am 
Eh I messed up a ship causing a crash. Fixed now. Ships are updated to new files.
NovaCameron  [author] 23 May, 2018 @ 4:22pm 
Added PROXIMA hull adjustments. (x4) Might need to be higher...
NovaCameron  [author] 23 May, 2018 @ 4:06pm 
Added new ship: Glycon