RimWorld

RimWorld

25 ratings
[B18]Increased Dodge Chance
   
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64.560 KB
7 Jun, 2017 @ 9:15pm
7 Dec, 2017 @ 10:26am
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[B18]Increased Dodge Chance

Description
Description

This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns. Pawns can now have higher melee dodge chances, this makes engagements last longer between good fighters as they should be able to consistently dodge attacks, but as they get injured this chance will go down.

Light version of the mod

Changes

- Consciousness is now a factor when determining dodge chances

- Tweaked the "Post-processed curved" modifier

Compatibility
This is a very small mod and uses the new patching feature so it should be compatible with anything!

Can also be safely added and removed from existing save files.

Bugs
This is my first mod and my way of getting familiar with patching and xpathing, if you notice any issues please let me know.

My other mods:
A17 Smoke Grenades
A17 Smoke Mortar

24 Comments
Mlie 30 Oct, 2020 @ 1:14pm 
Hallgrim 19 Mar, 2019 @ 8:41am 
1.0 ?
Commander 29 Aug, 2018 @ 2:18pm 
b19?
Oddworld86 18 Mar, 2018 @ 2:49am 
Hi, is it compatible with CE mod?
g0jira 6 Jan, 2018 @ 11:01am 
i wonder if there can be mod with range dodge as i want to play medieval rimworld without this damn shields
disastrpc  [author] 7 Dec, 2017 @ 10:26am 
Update: Tweaked post-process curve modifiers. I also now understand a lot better how they work. Anyways, values should be back to normal now. Pawns will peak at 90% dodge chance when at around level 18, but I will also update the lite verson for people that might find this a bit to high.
Astasia 7 Dec, 2017 @ 3:02am 
With the changes to dodge in B18 this is currently adding way too much. Any character with like 5 in melee skill and no other modifiers will have 90% melee dodge.
stevebefe 5 Dec, 2017 @ 2:13pm 
Lovely Mod, but the Dodge rate is a bit too high for my playstyle. Anyway keep up the great work
Tal'Raziid 3 Dec, 2017 @ 12:20am 
Just had a high-melee skill colonist of mine fighting ~5 prisonersin a prison break. 3 minutes into the fight with no hits, other than my colonist getting some bruises. Would the prisoners dodging my skilled warrior be because of this mod, or a lightsabers thing?
Noobih 2 Dec, 2017 @ 10:29pm 
I installed this today on an existing save, and now all of my colonists have 112% melee dodge chance. I have a scenario modifier of +25% to dodge, not sure if that's causing some calculation error