Don't Starve Together

Don't Starve Together

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DsMMO
   
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8 Jun, 2017 @ 4:34am
18 Jul, 2017 @ 5:13am
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DsMMO

Description
For more graphical features you can also download the additional client-version:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=958030355


Inspired by McMMO for Minecraft, the purpose of this mod is to reward players for every action they do and make the game less grindy the longer they play (and survive).
You will get experience for several actions and over time get level-ups that let you learn new skills, rituals and increase the effect rate and chance of skills and rituals that you have already learned.
But be careful. Every time you die, you loose half of your experience.

The lore says that all skills and rituals have a 50 percent better chance to be successful during a full moon...


You can find the official repository at:
https://github.com/JodliDev/DsMMO


Skill and ritual-trees including descriptions are in the screenshots above.


Rituals
Rituals are a way of sacrificing items to build rare structures or performing useful actions.


Conducting a ritual
Rituals are a way of sacrificing items to build rare structures or performing useful actions.
Its chance of success depends on your according DsMMO-level.

* Place all the needed items on the ground (but don't use stacked items or you will loose them)
* They don't need to be placed in any specific order or arrangement but there is always a middle piece that needs to be near to all the other ingredients.
* When you have laid out all the needed items, inspect the middle piece (you may have to force inspect. You can set its key command in the settings).


Skills
Skills give you bonuses when you conduct an action.
Skills like "Treehugger" (CHOP), "Creeper" (MINE) or "Self cannibalism" (EAT) are more effective if your according DsMMO-level is high. For example: Your CHOP-level increases your speed for cutting down trees ("Treehugger"). Which means: The higher your CHOP-level, the faster is your chop-speed!).
All other skills always have the same effectiveness but are more likely to happen if your according DsMMO-level is high.
For example, you will need to haunt evil flowers less often to turn them into fireflies ("Ghosty Fireflies") if your PICK-skill is high.


User-commands
User-commands are available for all players. To use them they have to whispered into the chat.

#dsmmo [action]
This command spawns a mini-sign at your current position (which will despawn over time). The sign always shows your last used DsMMO-action and if you examine it, you will be shown your current level, experience and learned skills.
If you specify an action, the mini-sign will show the specified action instead of the last used one.

#dsmmo list
Lists the levels of all your DsMMO-actions

#dsmmo eat [action] [hunger | health | sanity]
See the skill Self-cannibalism[github.com]


Admin-commands
Admin-commands are only available if you have remote access to the server-console.

dsmmo_reset(player_name)
Resets all DsMMO-actions to level 0 for the specified player.
The target player has to be online for the command to work properly.
Example:
dsmmo_reset("Jodlio")

dsmmo_set(player_name, action, level)
Sets the level of a specific DsMMO-action to the specified level for the specified player.
The target player has to be online for the command to work properly.
Example:
dsmmo_set("Jodlio", "chop", 4)



This is a server-only mod which means there is only minimal fancy UI but other users don't need to download anything as long as the server-admin has this mod activated


If you have any problems, questions or suggestions feel free to contact me here or through the repository.
Also I am very interested in balance feedback! My idea for this mod is that mainly it should make things easier in the late game without being a (big) advantage in the early or midgame.
If you think that isn't the case or something should be changed I would be glad if you let me know :)
Popular Discussions View All (2)
46
30 Aug, 2023 @ 4:21pm
There is a bug or problem? Post it in here :)
Jodlio
9
15 Apr, 2018 @ 7:04pm
Balancing
Jodlio
184 Comments
Lopuchela 7 Jan @ 2:02pm 
working.
Main Mann™ 18 Dec, 2023 @ 5:37pm 
local crop = action.target.components.crop
if crop and not crop:IsReadyForHarvest() and self:test_skill(SKILLS.harvest) then
local inst = SpawnPrefab("guano")
crop:Fertilize(inst, player)
if inst:IsValid() then
inst:Remove()
end
Is this everything I need to delete?
Main Mann™ 18 Dec, 2023 @ 5:23pm 
"if you want to make it work playing as wormwood, you need to delete the lines 710-716 in /mods/workshop-942328680/scripts/components/DsMMO.lua
you won't be able to have a chance to get extra fertilization, but at least it works"

I tried doing this but it seems like I just keep crashing now when joining into a world
TRAP//STAR 23 Apr, 2023 @ 3:49am 
the fuck is ritual of pussy love
Lemniscate 9 Apr, 2023 @ 12:10am 
is there an updated version?
matsan 30 Nov, 2022 @ 6:24pm 
is it crashing?
Tiu Carlos 10 Apr, 2021 @ 8:34pm 
PLS MAKE MORE MODS LIKE THIS, try with new mobs, itens/itens level . this mod is amazing:steamthumbsup:
꧁ღⳆ⧹EvelithⳆ⧹ღ꧂ 26 Mar, 2021 @ 9:30pm 
I really like this mad, sad I crash every time I get electrocuted 2-3 times (even if it's the only active mod)
Lemniscate 8 Feb, 2021 @ 6:04am 
will there be a patch please? when someone dies and they resurrect Mmo skill for mining and tree cutting and such wont work until they discnonnect and reconnect
matejpc 25 Jan, 2021 @ 6:59pm 
Is it working?