Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
EWRs cannot have SPARK heads. I've tested this mod on a new campaign and I never had that problem.
Add Part Names isn't the culprit.
Also, is this a new campaign or a current campaign? I'd advise you to finish your current campaign first (if possible) then start a new one with Allies Unknown.
The Black Ops III Uniforms should now have the Reaper parts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=795789393
I'll see what I can do. I'll probably add it to the Black Ops III uniforms since I don't want to maintain more than one mod (due to the way the materials are set up)
You can recruit him by scanning an Area of Interest (It should be obvious what the name is), or building him in the proving grounds (like the HK Troopers).
You need to research Advent MEC Autopsy before you can build him in the Proving Grounds.
Here's the requirements:
Supplies = 100
Alloys = 20
Elerium = 10
ECores= 2
Advent MEC Corpses = 1
Alternatively, you can complete Lost Tower if you have the SLG DLC to get the same project.
@VertigoJockey
I might do that eventually.
@Arkhangel
I wish, but rigging him is a lot more complex than I imagined.