XCOM 2
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[Vanilla] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
   
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12 Jun, 2017 @ 2:31pm
15 Jun, 2017 @ 11:30am
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[Vanilla] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate

Description
ALLIES UNKNOWN IS REQUIRED. NO EXCEPTIONS!

HOW TO USE
  1. Go to the character pool
  2. Make a new character.
  3. Here comes the tricky part. Go to the Class menu, and pick E.W.R - Formatted. DO NOT CHANGE THE CLASS AGAIN OR ELSE IT WILL CRASH!!!
  4. Now go to Props and pick some colors and stuff, or head into the Info and change the name to whatever. When you are done customizing Reaper/EWR, exit the Character Pool.
  5. The new Reaper character will not show up again. This is intentional. You must 1) exit the character pool, or 2) Scroll.
  6. Congrats! That Reaper/EWR will appear whenever!

Thank you for choosing this fine Coalescence product. This mod adds the specialist robot, Experimental War Robot - 115, callsign 'Reaper', from Call of Duty: Black Ops III. It requires Allies Unknown, RealityMachina's XComGameState_Unit Override, and the rest of the dependencies for it to work right, although with some ini editing, soldiers can get the parts too.

If anyone wants to help port other stuff, or accelerate the rate that this mod gets more content, feel free to get in touch with me. I really just need more skinners/riggers that are able to rig uniforms to the XCOM 2 bones.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

FEATURES
  • You can recruit or build your own Experimental War Robot.
  • 5 different heads to choose from.
  • AddedPartNames support.
  • Workshop Icon by .vhs!

KNOWN ISSUES
  • Sometimes soldiers can still get Reaper's parts when switching armors.That can't easily be fixed, but if you do get it, I suggest posting it in the Bug Report Thread with your Launch.log.
  • AddedPartNames is optional.
  • Follow the instructions to the letter!
  • It might be unbalanced. Check this thread for the Reaper's stats. You can also suggest stat tweaks in the same thread.

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.

Coding:
  • RealityMachina for letting me use his code from Allies Unknown Species(?) Mod: HK-Series Droids, and assisting me.

Rigging/Assembly:
  • E3245 for porting, rigging, texturing, and assembling the Reaper robot.

Workshop Icon:
  • .vhs for the lovely icon.

DISCLAIMER: ALL CONTENT/INTELLECTUAL PROPERTY BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.003:
  • Gave unique template names for the Spark voices, as to not intefere with DLC_3's Spark Voices.

Release ver: 1.002:
  • Buffed the EWR a little. Check here for the new stats.
  • Toned down the research requirements a little.

Release ver: 1.001:
  • Fixed a typo in the names.

Release ver: 1.000:
  • Initial release of this mod.
Popular Discussions View All (3)
7
19 Jun, 2017 @ 4:31pm
PINNED: Balance Feedback Thread
∑3245
4
6 Jul, 2017 @ 10:55pm
PINNED: General Feedback Thread
∑3245
0
12 Jun, 2017 @ 3:08pm
PINNED: Bug Report Thread
∑3245
59 Comments
Itwas acthually30million 13 Jun, 2017 @ 11:39pm 
started a new one. and it does i'll take a screenshot. is there a thing like mod manaager for xcom? and would it work with steam mods?
∑3245  [author] 13 Jun, 2017 @ 11:36pm 
@THE ENTIRE KEKISTANI REPUBLIC
EWRs cannot have SPARK heads. I've tested this mod on a new campaign and I never had that problem.

Add Part Names isn't the culprit.

Also, is this a new campaign or a current campaign? I'd advise you to finish your current campaign first (if possible) then start a new one with Allies Unknown.
Itwas acthually30million 13 Jun, 2017 @ 11:28pm 
Yeah now they have spark heads. and some of my other mods are kinda borked. is that because of add part names?
Boisegangpc 13 Jun, 2017 @ 2:46pm 
@E3245 :D
∑3245  [author] 13 Jun, 2017 @ 12:30pm 
@boisegangpc @VertigoJockey
The Black Ops III Uniforms should now have the Reaper parts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=795789393
Itwas acthually30million 13 Jun, 2017 @ 12:13pm 
yeah saw that. had to do a restart of the game for it to take affect
∑3245  [author] 13 Jun, 2017 @ 11:39am 
@boisegangpc
I'll see what I can do. I'll probably add it to the Black Ops III uniforms since I don't want to maintain more than one mod (due to the way the materials are set up)
Boisegangpc 13 Jun, 2017 @ 11:34am 
Is there a version of this that just adds the armor? I know the BO3 armors might work but I'm not very interested in the rest of the armors other than the robot stuff.
Zhenja1 13 Jun, 2017 @ 11:14am 
Good to see you back modding again e3245
∑3245  [author] 13 Jun, 2017 @ 10:50am 
@Sunnyko @hawk12192
You can recruit him by scanning an Area of Interest (It should be obvious what the name is), or building him in the proving grounds (like the HK Troopers).

You need to research Advent MEC Autopsy before you can build him in the Proving Grounds.
Here's the requirements:
Supplies = 100
Alloys = 20
Elerium = 10
ECores= 2
Advent MEC Corpses = 1

Alternatively, you can complete Lost Tower if you have the SLG DLC to get the same project.

@VertigoJockey
I might do that eventually.

@Arkhangel
I wish, but rigging him is a lot more complex than I imagined.