XCOM 2
[Vanilla] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
59 Comments
LightGod 13 Jun, 2019 @ 4:54pm 
hay so, heads still appear on the units, will there be an update to fix this or is this mod dead?
『Insperatus』 19 Oct, 2017 @ 2:43pm 
Some reason the heads still appear when the helmet is on...any way to fix this?
∑3245  [author] 13 Oct, 2017 @ 8:49pm 
⎝👽⎠ Markus ⎝👽⎠ 18 Sep, 2017 @ 2:24pm 
I need update ^^
mynameactually 7 Sep, 2017 @ 9:52am 
The next day. Lol @shadowsoyaca
Arkhangel 30 Aug, 2017 @ 3:49pm 
@Vitamin: the expansion's really nice to the quarians too, since that damn flickering eye bug is gone with the improved graphics.
Sylel 30 Aug, 2017 @ 6:18am 
RealityMachina has now made a War Of The Chosen version of Allies Unknown, along with converting the turians pretty recently. Just a heads up.
shadowsoyaca 29 Aug, 2017 @ 8:04pm 
Gotcha. thanks! ;P
∑3245  [author] 29 Aug, 2017 @ 7:56pm 
If RealityMachina updates Allies Unknown for WotC, then this mod will be updated.
shadowsoyaca 29 Aug, 2017 @ 7:53pm 
Out of curiosity, will this be updated for WotC? The only reason I ask is because not all of the mods for XCOM 2 are going to be updated and will remain for the nonWotC expansion. Not trying to pry, just wanted to ask a question. :/
MiZta_Z0mbie 15 Aug, 2017 @ 7:24am 
DandaTheScorpio there is a cosmetic mod on the workshop where you can have people get invisible heads. Just Like Assassins Creed Unity.
Grimmig 25 Jul, 2017 @ 5:43am 
FUCK YES. came back to xcom only because of your awsome mods that are everything i wanted for the game to a degree that makes me worried
DondoRono 24 Jul, 2017 @ 7:59pm 
how to remove the head? do i need invinsible head mods?
Sorakamii 12 Jul, 2017 @ 7:31pm 
Sorry man,i actually just realized what the mod does, thank you for responding so quickly
∑3245  [author] 12 Jul, 2017 @ 7:15pm 
@Gorgan Freeman
Did you subscribe to the Allies Unknown mod as well?

This mod adds EWRs, not replace soldiers.
Sorakamii 12 Jul, 2017 @ 7:01pm 
I'm using the mod,and the soliders arent showing up as Reaper in missions. They are all human
dmc32 10 Jul, 2017 @ 7:46am 
Excellent mod, thanks for sharing this. Is this the me3 cat 6 armor? looks like it, anyway, great job looks good in the game.
Sturm Krahe 5 Jul, 2017 @ 8:44pm 
Would be awesome to see more types of combat bots added in as prop options. Like the specters from Titanfall or the various robots from Infinite Warfare.
∑3245  [author] 29 Jun, 2017 @ 10:03pm 
@THE ENTIRE KEKISTANI REPUBLIC
Doubt it, but you can try.
Itwas acthually30million 29 Jun, 2017 @ 9:52pm 
would this and any othere new race mod be comatible with spectrum at all?
∑3245  [author] 25 Jun, 2017 @ 10:20am 
@TheMilkman™
You don't. Soldiers are not supposed to get the parts due to character template restrictions, but for some reason FXS never fixed that bug.
Milkman™ 25 Jun, 2017 @ 9:10am 
When I use the invisable head mod it still shows Teeth and eyes, how do you properly use the first reaper head because the teeth still show
Sturm Krahe 24 Jun, 2017 @ 1:52pm 
@E3245
That is probably it.
∑3245  [author] 24 Jun, 2017 @ 12:33pm 
@Sturm Krahe
When you subbed to the mod, did you start a new campaign? I can't guarantee that this mod will work with a current campaign.
Sturm Krahe 24 Jun, 2017 @ 8:19am 
@E3245
What about if you have the quest disabled? I did the proving ground project that lets you build Sparks but no Reaper option is showing up.
∑3245  [author] 23 Jun, 2017 @ 7:29pm 
@Sturm Krahe
Complete Lost Towers, you can take a chance by scanning a POI, or build the Proving Grounds.
Sturm Krahe 23 Jun, 2017 @ 7:09pm 
How do you get these guys? I can't recruit them and I can't seem to build them and it's not explained in the mod page here.
Wet Dog Squad 21 Jun, 2017 @ 2:04pm 
Ah, thank you. To be honest, I completely forgot that I was subbed to that, so I was really confused when the armor started showing up in game.
∑3245  [author] 21 Jun, 2017 @ 1:23pm 
@Korbis
The Black Ops III Uniforms, for people that don't want to deal with a character mod.
Wet Dog Squad 21 Jun, 2017 @ 12:38pm 
Hey so, I don't have this mod installed, nor has it ever been installed, but for some reason the armor is showing up in my character customization. Is there another mod out there that's adding the same resources?
∑3245  [author] 18 Jun, 2017 @ 9:09pm 
@tier56
MOCX enemies do sometimes use EMP Grenades/Bombs and Bluescreen rounds, but other than that, I don't know what else uses EMP attacks.
Titanium Highwayman 18 Jun, 2017 @ 8:34pm 
Do any of the enemies in-game actually use EMPs? I thought only X-COM had those.
Sturm Krahe 18 Jun, 2017 @ 9:37am 
So how do you actually build these? I'm at the point where I can build sparks but can't figure out how to get a Reaper.
∑3245  [author] 16 Jun, 2017 @ 8:54pm 
@we_wuz_kangz_n_shieet
Eventually
Zhenja1 16 Jun, 2017 @ 8:48pm 
Will you be returning to more conventional weapons and headgearm I'd love it if you ported the black ops 1 vietnam helmet to compliment your m16a1 and xm series
Arkhangel 15 Jun, 2017 @ 11:40am 
update should help, thanks :)
Arkhangel 15 Jun, 2017 @ 10:43am 
Think this is borking up SPARK voices now. I can't use any of the standard SPARK voices for actual SPARKs. Might just need a Cache clear and verification, but might be something worth double checking to make sure this mod isn't causing it.
Arkhangel 14 Jun, 2017 @ 8:42am 
Hell, once I find my "Lily" in my roster, she might be the only human on the squad XD
Arkhangel 14 Jun, 2017 @ 8:39am 
@Legion: most likely. not that that's a bad thing. plus more "bot" troopers are always welcome. could have entire squads just made up of these guys, SPARKs and HKs ;)
∑3245  [author] 13 Jun, 2017 @ 11:42pm 
Itwas acthually30million 13 Jun, 2017 @ 11:39pm 
started a new one. and it does i'll take a screenshot. is there a thing like mod manaager for xcom? and would it work with steam mods?
∑3245  [author] 13 Jun, 2017 @ 11:36pm 
@THE ENTIRE KEKISTANI REPUBLIC
EWRs cannot have SPARK heads. I've tested this mod on a new campaign and I never had that problem.

Add Part Names isn't the culprit.

Also, is this a new campaign or a current campaign? I'd advise you to finish your current campaign first (if possible) then start a new one with Allies Unknown.
Itwas acthually30million 13 Jun, 2017 @ 11:28pm 
Yeah now they have spark heads. and some of my other mods are kinda borked. is that because of add part names?
Boisegangpc 13 Jun, 2017 @ 2:46pm 
@E3245 :D
∑3245  [author] 13 Jun, 2017 @ 12:30pm 
@boisegangpc @VertigoJockey
The Black Ops III Uniforms should now have the Reaper parts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=795789393
Itwas acthually30million 13 Jun, 2017 @ 12:13pm 
yeah saw that. had to do a restart of the game for it to take affect
∑3245  [author] 13 Jun, 2017 @ 11:39am 
@boisegangpc
I'll see what I can do. I'll probably add it to the Black Ops III uniforms since I don't want to maintain more than one mod (due to the way the materials are set up)
Boisegangpc 13 Jun, 2017 @ 11:34am 
Is there a version of this that just adds the armor? I know the BO3 armors might work but I'm not very interested in the rest of the armors other than the robot stuff.
Zhenja1 13 Jun, 2017 @ 11:14am 
Good to see you back modding again e3245
∑3245  [author] 13 Jun, 2017 @ 10:50am 
@Sunnyko @hawk12192
You can recruit him by scanning an Area of Interest (It should be obvious what the name is), or building him in the proving grounds (like the HK Troopers).

You need to research Advent MEC Autopsy before you can build him in the Proving Grounds.
Here's the requirements:
Supplies = 100
Alloys = 20
Elerium = 10
ECores= 2
Advent MEC Corpses = 1

Alternatively, you can complete Lost Tower if you have the SLG DLC to get the same project.

@VertigoJockey
I might do that eventually.

@Arkhangel
I wish, but rigging him is a lot more complex than I imagined.