XCOM 2
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Ammo Belt
   
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13 Jun, 2017 @ 5:45pm
13 Jun, 2017 @ 9:35pm
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Ammo Belt

Description
THIS VERSION WILL NOT WORK WITH WAR OF THE CHOSEN. THERE IS NO WOTC VERSION FOR NOW.

# DESCRIPTION

This mod adds Ammo Belt utility item. Any soldier equipped with it can spend an action to reload the Cannon of a nearby Gunner.

This allows you to keep the Gunner going by sacrificing actions of another soldier, basically creating a machinegun crew. This is especially important for Long War 2, where ability-based gunners have to reload nearly every turn.

Ammo Belts are provided for free from campaign start, and will be automatically added into existing campaigns.

# CONFIGURATION

By default, Ammo Belt:
- Has infinite charges.
- Has no cooldown.
- Does not end turn.
- Cannot be used while disoriented.
- Has LW2-style mobility penalty of 1.
- Can only be targeted at LW2 Gunners and vanilla Grenadiers.

All of this can be configured in "Config\XComAmmoBelt.ini".

Non-configurable settings:
- Cannot be used while burning.
- Range of 1 tile.

# COMPATIBILITY

This mod should be compatible with nearly everything. It was made with Long War 2 Gunners in mind, but it will also work for Grenadiers in vanilla XCOM 2, and you can edit the "XComAmmoBelt.ini" to be able to target all classes with it. Ammo Belt functions by reloading the primary weapon, so it should work with any modded weapon as well.

If you use it for vanilla, make sure to disable mobility penalty in the "XComAmmoBelt.ini" file.

#KNOWN ISSUES

- Mobility penalty is not shown in loadout UI.
- Several Ammo Belts can be equipped at once, but they will have separate cooldown and charges.
- Can be used even if the target already has full ammo.
- Ability description always mentions Gunners, even when used on other classes.

# NEXUS LINK
In case you can't download mods from the Workshop, you can find this mod on Nexus:
http://www.nexusmods.com/xcom2/mods/651/?
74 Comments
Maprikan 21 May, 2021 @ 10:21am 
@Iridar Ah gotcha! Cheers!
Iridar  [author] 20 May, 2021 @ 11:12am 
@Maprikan
The idea behind this mod lives on in the Rescue Denmother mod.
Maprikan 20 May, 2021 @ 11:09am 
I know it's old, but is there any chance you could take some time to update this hidden gem, good mister modder sir? Would be very appreciated (as is your other work of course!)
Kindjalz 12 Sep, 2020 @ 11:18am 
Hey, looks like there's a lot of pressure to update this mod for some crazy reason. Man, fuck these clowns. It'd be cool to see it updated, but your other projects are so dope that I'd much rather see forward motion rather than having to stop to update this mod.
Iridar  [author] 31 Aug, 2020 @ 3:11am 
@Taishi
I've got a lifehack for you. Next time you need something from someone, say: "Hey, can you please do X?" instead "Hey, why haven't you done it already, you lazy ass?". It'll do miracles, all the pro guys hate this trick.
Iridar  [author] 31 Aug, 2020 @ 3:07am 
Mizuki 水城 泰士 31 Aug, 2020 @ 12:09am 
Don't flatter yourself, I have no reason to feel entitled over a mod nor should I -need- to motivate you in making it available to me, or others. If you lack that motivation and assume people feel entitled then that's clearly -your- problem which tbh says alot about you reall. Frankly I couldn't care less.

Your attitude, lack of doing so already and response certainly says to me that "never" seems to be more applicable here than not. Sorry for showing even an ounce of interest. However, you're not worth the hassle and pointless drama. If anyone seems to think they're entitled it's you if you ask me.
Iridar  [author] 30 Aug, 2020 @ 5:08pm 
@Taishi
"Never" is a big word. You acting all entitled about it certainly doesn't motivate me to give this a higher priority.
Mizuki 水城 泰士 30 Aug, 2020 @ 4:34pm 
Yeah, more like never then >_>
Iridar  [author] 30 Aug, 2020 @ 2:32pm 
@Taishi
That's a "maybe one day" on the WOTC version.