The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

192 ratings
RNG (Dynamic) Guard Helmets
   
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2.625 MB
10 Feb, 2012 @ 9:56am
11 Feb, 2012 @ 10:57pm
7 Change Notes ( view )

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RNG (Dynamic) Guard Helmets

Description
A mod that makes guards much more dynamic, shattering their monotony and freeing them of their clone-like upbringing.

Want to take it even further? Check out RNG Guards v2.0! Guards dress and behave uniquely from hold to hold, based on climate and lore. Get it at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=10135.

Changes can take up to one in-game week to take full effect. Alternatively, you can use the console command "resurrect" to manually force a reroll on the selected guard.

Any and all questions/suggestions/comments are welcome! Just leave 'em below and remember to rate!

===Changelog===
v1.2a
-fixed the guards in Windhelm. It can get cold there in your underwear.

v1.2
-added a chance for guards to have no helmet at all, depending on climate region (the warmer the area, the higher the chance, while guards in places like Winterhold and Windhelm will always wear head gear)

v1.1
-added effect to guards in all remaining holds
-added effect to some stormcloak soldiers
-cleaned up some uneccesary fixes from previous version

v1.0
-added effect to Falkreath guards
-added effect to Riften guards
-added effect to Whiterun guards
-added 50% chance for guards to have open-faced steel helm instead of full-faced default
44 Comments
aran321 10 Jul, 2014 @ 10:07pm 
Err, pics please?
Sir Skif 7 Apr, 2013 @ 3:03pm 
any one know how to fix the diolouge glitch where the guards cannot arrest you they just keep trying and the merchants not being able to sell at all. i uninstalled all my npc things and still nothing what can i do?
Rainman Slim 3 Apr, 2012 @ 12:10am 
my game crashes whenever i deactivate this mod, and the other RNG full armour mod doesnt work.
SinistErik 24 Mar, 2012 @ 10:15am 
Had to unsubscribe and "resurrect" a few stormcloak guards who had taken over Whiterun Markarth and Falkreath as they were holding an invisible torch all the time.
Original guards were replaced without any bugs though.
Supposing this only happens to stormcloak guards, I'm gonna wait until I finish the civil war and reinstall then.
Nomad 22 Mar, 2012 @ 11:09pm 
Not a bad mod, I wouldn't mind a different kind of armor for each town, like heavy armor in Solitude and a more light, fur-like armor in snowy places like Winterhold. But Guards are in what are called "Uniforms". So if possible maybe make specific uniforms for different towns?
Adventure Time Journyman of Ooo 17 Mar, 2012 @ 10:15am 
could you do the same for boots and hands
chatbot125734 15 Mar, 2012 @ 10:00am 
Yes indeed. In my opinion you should take out the soldiers with the head bandages, since it is pretty unrealistic that every 2 second guard runs around with a bandage and doesnt look that good. I even saw a guard, with one single blind eye :D
friendo1 29 Feb, 2012 @ 11:36pm 
@[LiberTy] Gate Andara: Ha, you're right about the bandages. These guards having been taking some serious head shots. I'm waiting to see the guard with his entire head bandaged, mummy style. Great Mod Though.
Gate Andara 28 Feb, 2012 @ 5:58am 
Very nice mod! It's amazing the difference it makes in the feel of the game.

My only criticism is that too many guards are walking around with bandaged heads. I even found one unfortunate guard post where both guards were blind in the left eye and had bandages covering their right!
IlPurti 21 Feb, 2012 @ 2:11pm 
it doesn't work