Portal 2

Portal 2

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Bounce and bounce again
   
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Bounce and bounce again

In 1 collection by carol
Carol's Solo Conundrums
13 items
Description
A puzzler - using light bridges, faith plates and lasers.

Oh and avoid the turrets (there are only two and they are quite friendsly unless you upset them!).

Uses logic gates and invisible triggers from BEEMOD (though the map works for everyon).

Enjoy.
12 Comments
carol  [author] 31 May, 2013 @ 11:55am 
Glad you enjoyed
PackSciences 31 May, 2013 @ 11:36am 
The best you've made
carol  [author] 10 Apr, 2013 @ 2:35pm 
Great job - when you accidentally destroyed the cube in the fizzler you added a few steps because it automatically respawns - no need to redo bits.
GraveNoX 10 Apr, 2013 @ 12:17pm 
Really liked this one, my vid http://youtu.be/HGsHQoCbgvU
carol  [author] 5 Oct, 2012 @ 6:22am 
Glad you tried it - it hasn't seen much play yet!
Constantine 5 Oct, 2012 @ 4:41am 
Very clever map!! i enjoyed that alot.. Keep it up :)
carol  [author] 10 Sep, 2012 @ 2:06am 
NOTE: There is a bug in the Portal 2 save routine when you press F6 paint on light bridges is not preserved through the save .

Removed a trap corner at the entrance if you recover from a svaed position. Also stopped an unintended shortcut jumping off the franken cube!
UnableRogue 9 Sep, 2012 @ 2:01pm 
Very nice. Did you purposefully use the franky cube so it can be used to jump over the light bridges? It's good if you did since it saved battling with those skanky turrets again.
Geneosis 9 Sep, 2012 @ 8:19am 
Really nice little puzzle ^^ You can do it wrong a moment before you get the correct chain of actions :p But it was fun and not too hard to figure out anyway ;)
hawk 8 Sep, 2012 @ 4:01pm 
Finally! after finally managing to get the frankencube inside, I noticed it wasn't needed there, the gel on the lightbridges is not saved, so if i made a wrong jump when riding them i had to start again with cube on the button, paint them, etc. Also, did not require new frankencube: used optical one to generate gel, bot back and set it to light the laser catcher, got back in the main room, took the frankencube, rode the lightbridges with it, and got to the turrets with it.
All in all nice "GLaDOS"-y level.
(commander, I was trapped in that corner as well. For the 2nd ball you can simply walk to it since you have a partial stairway)