Arma 3
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Tanoan Islands Defence Force [SMA]
   
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Data Type: Mod
File Size
Posted
Updated
105.782 KB
17 Jun, 2017 @ 11:47pm
18 Jun, 2017 @ 11:28pm
2 Change Notes ( view )

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Tanoan Islands Defence Force [SMA]

In 2 collections by jarrad96 [4SFG]
Special Operation Forces Factions [SMA/NIA Edition]
31 items
Special Operation Forces Factions [SFF]
54 items
Description
Special Operation Forces Faction mod [SFF] that adds the Tanoan Defence Forces to Arma 3- I felt like it was major loss in Apex to not have an Indigenous Tanoan military force to combat the Syndikate Cartel, and the existing Gendarmie military police are very unsuited to a combat role.

Historical Info-

Tanoa's Defence Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily older Western equipment, with some older Soviet-Block equipment in use by Reserve and training units.

The Faction-

Infantry are mostly armed with Western equipment purchased during trading deals with Indonesia and Papua New Guinea, with the M4A1 Carbine being the standard weapon for infantry forces, with SM2 (M249 made under license) SM2 GPMG (MAG made under licence, LWMG/SPMG used as a stand-in ingame) and NLAW's being used in other roles.
Standard uniform in the Infantry is older styles of American M81 Woodland uniform. Due to the low budget and rampant corruption due to the drug cartels, many of the Defence Force members have older equipment- Body armor is not standardised, optics and night vision are rare, and basic training is of poor quality.

The Infantry are aimed towards low-scale conflicts and counter-insurgency, lacking heavy weapons and relying on the firepower of MMG's and light mortars rather than armored vehicles or air support, which the jungle terrain of the Horizon Islands make very difficult.

Specialist Elements-

The Tanoan Defence Force has a small 'Para-Commando' unit that has been recently raised to fight against the increasing presence of Sydikate drug cartels on the islands, and they were trained and modelled after the Indonesian 'Kopassus' 1st Para-Commando unit.
The Para-Commandos are armed with HK416 and HK417 rifles, many with jungle camo spray patterns, and they are all equipped with optics, usually close-combat red dots, as well as having body armor as standard issue, giving them a slight advantage in jungle fighting compared to the regular infantry.
The Para-Commandos are equipped with M1911 pistols and have Multicam Tropical uniforms, loaned to them by the recently arrived NATO Task Force, to distinguish them from the regulars.

Supports-

The Tanoan Defence Forces lack substantial supports, having nothing greater than a few light mortar tubes, and lack of proper equipment means that the Tanoan Reserve units, armed with old Soviet-Era AKM rifles, may be called up in fighting roles in emergency cases.

RHIB boats and ATV's are available to keep the Para-Commando's mobile in the thick jungle areas, with few other vehicles having enough room to maneuver. AH-6 and MH-6 Littlebirds can be used for transport around to remote island areas. 

Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name TAF ) Also supports ACE3 Medical system.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
18 Comments
jarrad96 [4SFG]  [author] 21 Nov, 2019 @ 6:31pm 
Make sure you have the dependencies loaded on the sidebar.
Jakesnipers2000 21 Nov, 2019 @ 5:29pm 
Hey so some of the basic infantry are missing their rifles. Any reason why?
xray 14 Sep, 2019 @ 1:41pm 
Nice.
jarrad96 [4SFG]  [author] 26 Jul, 2018 @ 3:58pm 
Yes, I've been staging the releases of the VSM gear back into Workshop now I've got permissions organised, they require Vests that are not released right now, coming soon.
Codius 26 Jul, 2018 @ 3:42pm 
In fact the SF guys are missing their vests as well
Codius 26 Jul, 2018 @ 3:23pm 
The guys appear to be missing helmets even with the required addons?
Nichols 25 May, 2018 @ 2:13pm 
Hey @(4SFG) jarrad96....question for you. In the description here you say that the ALiVE support goes by the "faction name TDF" but when I look it up in the Config Viewer in the editor it shows up as TAF. Which one is it just to clarify for when I add it to my ALiVE mission I am building.

Thanks in advance.
Plexy 15 Jan, 2018 @ 5:33pm 
ok well good to know i will add that into the list so it all will compile and loads its pbo.s smoothley, thank you for getting back to me mate, cheers.
jarrad96 [4SFG]  [author] 15 Jan, 2018 @ 1:30pm 
Syndikate Overhaul. That pop-up does not actually affect the faction at all, and can safely be ignored, it just means the mods were originally meant to work together.
Plexy 15 Jan, 2018 @ 5:10am 
hi i was using this SFF pack and it has a error code that flags mid launch of the game, it say Error. addons TAF requires addons IND_C_F ....what is this? took me a bit to narrow down which SFF pack was doing this but i have isolated it to this one being the issue only pops the error message when i have this pack activated. all other SFF Unit packs work flawlessly