Company of Heroes

Company of Heroes

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Hurtgen Forest (2)
   
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Maps: 1v1
Tags: tow
File Size
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14.367 MB
18 Jun, 2017 @ 3:58am
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Hurtgen Forest (2)

Description
Although this is a small map, it is so highly detailed and carefully crafted that I believe it comparable to Relic’s own professionally-made maps. I crafted this map off and on for a period of three years, inspired by the Operation Market Garden map “Best”.

Hurtgen Forest has 9 capturable territory sectors with 5 being munitions and 2 fuel. The limited fuel makes the map mostly geared toward infantry combat. A stream divides the map in half forming a natural defensive line for each player. However, a single road that runs the length of the map does cross the stream, and the stream is passable at every point. Each territory sector (except the roads) has some existing defensive structures: a church, bunkers, trenches, or mere sandbags. There are a lot of trees on this map–it is a forest after-all.

This map also features a realistic passage of time, starting with a foggy morning and progressing through midday, sunset, and night. The map was primarily designed to be played with the Annihilate victory condition but does support Capture Points. Because the AI is slow to start and the map is rather small, using an AI difficulty one level higher than your usual level is also recommended.
14 Comments
Snake  [author] 16 May, 2023 @ 7:21pm 
The water, I'm not too sure about. I know there's some way to make the water flow in a specific direction, but it might be one of the atmosphere variables. I think most of the water settings are in the atmosphere settings for the map, actually.

Good luck with the map. Leave a link if you ever complete it. Also, you're welcome to copy and paste parts of my map into yours as long as you give attribution--look into the "stamps" feature.
Snake  [author] 16 May, 2023 @ 7:21pm 
Ah geez...it's been like 15 years since I made this. One thing I would recommend is just exploring every texture and object folder in the editor, plop it down on your map and see how it looks. Some things are poorly named, so you won't be sure what they are until you see it yourself. Also, you can apply color variations to objects (trees) to add extra variety.

I think I alternated between two main ground textures in my forest areas, mixing them most of the time so neither stuck out too much. I think it was a dirt texture and pine needle texture. And also tons of root splats and erosion/edging splines. The editor has tools to tell you which I used where. I think actually, if you just use the basic selection tool, it'll tell you everything overlapping at any given point: object, texture, splat, spline.
Delta6NKVD 1 May, 2023 @ 7:26pm 
I am trying to recreate the scenery of this map - but on a large scale. Do you have any suggestions on how you made the forest look so good?

My map is a very large forest without the trenches/capturables/man made stuff. Essentially a large, natural forest for my soldiers to move through.

One of the issues I am having is finding what ground texture you used for the forest floor... it seems to be a red-like colour.

Also, any tips you have for getting the water right - love the water lillies in the creek-like water.
Pingu 9 Jan, 2023 @ 12:54am 
Nice lil' map :)
Solomon Kane 22 Jun, 2022 @ 1:28pm 
Best 1 vs 1 map in the workshop ! Passage of Time I love it :dmctheorder::health:
Marplatense 29 Mar, 2018 @ 6:26am 
Pequeño pero un mapa muy bueno. Buen trabajo.
Marine 10 Feb, 2018 @ 8:46am 
Thanks for sharing this superb map! My favorite by far!
Snake  [author] 11 Dec, 2017 @ 10:27pm 
Much thanks. Glad you're all enjoying it. Was my first COH map, so probably a lot I could have done better. But I guess perseverance and attention to detail still pays off.
Indigenous 🌎 9 Dec, 2017 @ 1:04pm 
This map has become one of my favorite 2p maps, thank you! :-)
Punt 8 Aug, 2017 @ 3:56pm 
Great map, thanks for all the hard work.