Portal 2

Portal 2

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hint: fizzlers only need to briefly deactivate, to fire a portal through them.
quicksaves recomended.
light bridges below, not needed.(reason: to lighten area later. but for effect, darker earlier)
hint: you can pass through a light bridge against the wall, from a portal, behind the light bridge.
warning: 4 turrets below can kill you. they guard the button & dropper.(2 each side.) 2 more, with glass stopping them killing the player.
info:
if reflector stops being solid. put in the funel & remove.
this made it solid again, during testing
25 kommentarer
mood3rd  [skaper] 6. jan. 2018 kl. 18.03 
jjgm
thankyou. glad you enjoyed it :)
Gilles1946 1. jan. 2018 kl. 20.52 
It has been a real good test chamber for me. You make me tink a lot. Thanks
mood3rd  [skaper] 24. aug. 2017 kl. 2.30 
sentientcloudwastaken
thankyou again for your help :)
󰀉tempeh󰀉 23. aug. 2017 kl. 15.27 
Much better.
mood3rd  [skaper] 23. aug. 2017 kl. 13.27 
sentientcloudwastaken
updated & gave you a mention, in the change notes.
now escape button above exit door.
& in a previous update, I put glass, in front of the exit.
my brain must have been on holiday. It should have been grating.
now also updated.
thankyou very much for your help :)
ps. their is also a glitch, that can make the reflector cease being solid.
after being in the funel.
this happened, a short while ago, during testing.
I put it back in the funel, then removed & it was solid again.
I added this info, to the description. as it needs to be solid, to solve the map.
󰀉tempeh󰀉 23. aug. 2017 kl. 11.22 
Uh, because of the glass bucket? Once you enter that, if the door isn't open or the light bridge is still there, you're stuck with no way out.
mood3rd  [skaper] 23. aug. 2017 kl. 4.48 
sentientcloudwastaken
thankyou for commenting. constructive feedback welcome. good or bad.
I think you are using the hard way to open the exit door, discovered by daloboy.
as it is harder. I left it in.
but the intended way, does not involve using portals.
their is a video walkthrough above.
& daloboy left a video of the alternative, portal solution, in his comments below.
please explain how the player can be trapped, at the exit door ?
󰀉tempeh󰀉 22. aug. 2017 kl. 20.58 
Placing the final portal to open the exit is far more frustrating than it should; so much so that this is one of an exceptionally few maps I won't solve. There's also no excuse for trapping the player at the exit door.
mood3rd  [skaper] 22. juli 2017 kl. 16.40 
Zoraya
Thankyou
it was a better effect, when darker.
but the player, would find it to difficult & frustrating, to complete essential solutions.
so I had to lighten it, for science :)
Zoraya 22. juli 2017 kl. 16.01 
Frankens, they live in dark underground tunnels. Now we know it.
Thanks for another fun map mood! I always like your special style.