Portal 2

Portal 2

transport
25 Comments
mood3rd  [author] 6 Jan, 2018 @ 6:03pm 
jjgm
thankyou. glad you enjoyed it :)
Gilles1946 1 Jan, 2018 @ 8:52pm 
It has been a real good test chamber for me. You make me tink a lot. Thanks
mood3rd  [author] 24 Aug, 2017 @ 2:30am 
sentientcloudwastaken
thankyou again for your help :)
󰀉tempeh󰀉 23 Aug, 2017 @ 3:27pm 
Much better.
mood3rd  [author] 23 Aug, 2017 @ 1:27pm 
sentientcloudwastaken
updated & gave you a mention, in the change notes.
now escape button above exit door.
& in a previous update, I put glass, in front of the exit.
my brain must have been on holiday. It should have been grating.
now also updated.
thankyou very much for your help :)
ps. their is also a glitch, that can make the reflector cease being solid.
after being in the funel.
this happened, a short while ago, during testing.
I put it back in the funel, then removed & it was solid again.
I added this info, to the description. as it needs to be solid, to solve the map.
󰀉tempeh󰀉 23 Aug, 2017 @ 11:22am 
Uh, because of the glass bucket? Once you enter that, if the door isn't open or the light bridge is still there, you're stuck with no way out.
mood3rd  [author] 23 Aug, 2017 @ 4:48am 
sentientcloudwastaken
thankyou for commenting. constructive feedback welcome. good or bad.
I think you are using the hard way to open the exit door, discovered by daloboy.
as it is harder. I left it in.
but the intended way, does not involve using portals.
their is a video walkthrough above.
& daloboy left a video of the alternative, portal solution, in his comments below.
please explain how the player can be trapped, at the exit door ?
󰀉tempeh󰀉 22 Aug, 2017 @ 8:58pm 
Placing the final portal to open the exit is far more frustrating than it should; so much so that this is one of an exceptionally few maps I won't solve. There's also no excuse for trapping the player at the exit door.
mood3rd  [author] 22 Jul, 2017 @ 4:40pm 
Zoraya
Thankyou
it was a better effect, when darker.
but the player, would find it to difficult & frustrating, to complete essential solutions.
so I had to lighten it, for science :)
Zoraya 22 Jul, 2017 @ 4:01pm 
Frankens, they live in dark underground tunnels. Now we know it.
Thanks for another fun map mood! I always like your special style.
mood3rd  [author] 26 Jun, 2017 @ 4:41pm 
daloboy thankyou.
very good spoiler screenshot solution.
glad you liked this map.
daloboy 26 Jun, 2017 @ 5:49am 
Very nice one, mood3rd! My exit .
Funny how I can quickly forget about the portable area under the tractor beam!!
mood3rd  [author] 23 Jun, 2017 @ 5:04am 
jandlml
thankyou for playing / testing.
mood3rd  [author] 23 Jun, 2017 @ 5:03am 
Jade BGE
thankyou :)
glad you had fun.
& don't put yourself down.
remember, I have played your maps.
so I know you are very creative.
jandlml 22 Jun, 2017 @ 10:24pm 
a little tricky to execute but fun anyway
Jade BGE 22 Jun, 2017 @ 5:24pm 
Success! That was fun. Creative in ways that I could never think of. Variety - I love it! Thanks a bunch for your works mood3rd!
Jade BGE 22 Jun, 2017 @ 3:58pm 
I look forward to it. Thank you ;)
mood3rd  [author] 22 Jun, 2017 @ 1:48pm 
Jade BGE
updated & you have a mention in the change notes, above.
thankyou Jade BGE for testing & your very helpfull feedback.
ps, if you want to try again.
if you dare...
I have brought it on :)
mood3rd  [author] 22 Jun, 2017 @ 1:09pm 
Jade BGE
thankyou
I will update.
Jade BGE 22 Jun, 2017 @ 12:59pm 
No I used the faith plate to gain height and portalled through the floor near it and the exit floor flip panel. I was just delighted that I didn't have to figure out what I knew was going to be a difficult if not impossible last step. But really, I knew that you had an intention for that second ball. So bring it on.....Gulp!
mood3rd  [author] 22 Jun, 2017 @ 12:36pm 
Jade BGE
I was hoping you had a new map.
but not yet :(
please leave me a link, when you publish your next work of art / puzzle.
mood3rd  [author] 22 Jun, 2017 @ 12:33pm 
Jade BGE
thankyou for your comments.
this map was only published today & you have broken it already :(
off to the naughty step with you :)
joking aside. yes, the intended solution, does involve using the 2nd sphere.
how did you do it ? did you climb to the exit, using franken cubes ?
or something else ?

the pit was better, darker in my earlier version.
but I lightened it (perhaps to much ? due to the player, not being able to see enough, to retrieve the cube, without extreme difficulty & frustration & probable death, by lead posioning)
mood3rd  [author] 22 Jun, 2017 @ 12:23pm 
Dudios [ Captain Zee ]
thankyou.
I have added 1 of your maps to my list.
Jade BGE 22 Jun, 2017 @ 10:40am 
Hi mood3rd! I liked your test very much. Interesting subteranian area; not typical of your maps I think. Btw, did we need the second ball? I did not use it. Thanks
Dudios [ Captain Zee ] 22 Jun, 2017 @ 6:47am 
Well made. Pretty interesting interactions. Thanks for your work.