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thankyou. glad you enjoyed it :)
thankyou again for your help :)
updated & gave you a mention, in the change notes.
now escape button above exit door.
& in a previous update, I put glass, in front of the exit.
my brain must have been on holiday. It should have been grating.
now also updated.
thankyou very much for your help :)
ps. their is also a glitch, that can make the reflector cease being solid.
after being in the funel.
this happened, a short while ago, during testing.
I put it back in the funel, then removed & it was solid again.
I added this info, to the description. as it needs to be solid, to solve the map.
thankyou for commenting. constructive feedback welcome. good or bad.
I think you are using the hard way to open the exit door, discovered by daloboy.
as it is harder. I left it in.
but the intended way, does not involve using portals.
their is a video walkthrough above.
& daloboy left a video of the alternative, portal solution, in his comments below.
please explain how the player can be trapped, at the exit door ?
Thankyou
it was a better effect, when darker.
but the player, would find it to difficult & frustrating, to complete essential solutions.
so I had to lighten it, for science :)
Thanks for another fun map mood! I always like your special style.
very good spoiler screenshot solution.
glad you liked this map.
Funny how I can quickly forget about the portable area under the tractor beam!!
thankyou for playing / testing.
thankyou :)
glad you had fun.
& don't put yourself down.
remember, I have played your maps.
so I know you are very creative.
updated & you have a mention in the change notes, above.
thankyou Jade BGE for testing & your very helpfull feedback.
ps, if you want to try again.
if you dare...
I have brought it on :)
thankyou
I will update.
I was hoping you had a new map.
but not yet :(
please leave me a link, when you publish your next work of art / puzzle.
thankyou for your comments.
this map was only published today & you have broken it already :(
off to the naughty step with you :)
joking aside. yes, the intended solution, does involve using the 2nd sphere.
how did you do it ? did you climb to the exit, using franken cubes ?
or something else ?
the pit was better, darker in my earlier version.
but I lightened it (perhaps to much ? due to the player, not being able to see enough, to retrieve the cube, without extreme difficulty & frustration & probable death, by lead posioning)
thankyou.
I have added 1 of your maps to my list.