Portal 2
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22 июн. 2017 г. в 5:51
23 авг. 2017 г. в 13:12
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hint: fizzlers only need to briefly deactivate, to fire a portal through them.
quicksaves recomended.
light bridges below, not needed.(reason: to lighten area later. but for effect, darker earlier)
hint: you can pass through a light bridge against the wall, from a portal, behind the light bridge.
warning: 4 turrets below can kill you. they guard the button & dropper.(2 each side.) 2 more, with glass stopping them killing the player.
info:
if reflector stops being solid. put in the funel & remove.
this made it solid again, during testing
Комментариев: 25
mood3rd  [создатель] 6 янв. 2018 г. в 18:03 
jjgm
thankyou. glad you enjoyed it :)
Gilles1946 1 янв. 2018 г. в 20:52 
It has been a real good test chamber for me. You make me tink a lot. Thanks
mood3rd  [создатель] 24 авг. 2017 г. в 2:30 
sentientcloudwastaken
thankyou again for your help :)
󰀉tempeh󰀉 23 авг. 2017 г. в 15:27 
Much better.
mood3rd  [создатель] 23 авг. 2017 г. в 13:27 
sentientcloudwastaken
updated & gave you a mention, in the change notes.
now escape button above exit door.
& in a previous update, I put glass, in front of the exit.
my brain must have been on holiday. It should have been grating.
now also updated.
thankyou very much for your help :)
ps. their is also a glitch, that can make the reflector cease being solid.
after being in the funel.
this happened, a short while ago, during testing.
I put it back in the funel, then removed & it was solid again.
I added this info, to the description. as it needs to be solid, to solve the map.
󰀉tempeh󰀉 23 авг. 2017 г. в 11:22 
Uh, because of the glass bucket? Once you enter that, if the door isn't open or the light bridge is still there, you're stuck with no way out.
mood3rd  [создатель] 23 авг. 2017 г. в 4:48 
sentientcloudwastaken
thankyou for commenting. constructive feedback welcome. good or bad.
I think you are using the hard way to open the exit door, discovered by daloboy.
as it is harder. I left it in.
but the intended way, does not involve using portals.
their is a video walkthrough above.
& daloboy left a video of the alternative, portal solution, in his comments below.
please explain how the player can be trapped, at the exit door ?
󰀉tempeh󰀉 22 авг. 2017 г. в 20:58 
Placing the final portal to open the exit is far more frustrating than it should; so much so that this is one of an exceptionally few maps I won't solve. There's also no excuse for trapping the player at the exit door.
mood3rd  [создатель] 22 июл. 2017 г. в 16:40 
Zoraya
Thankyou
it was a better effect, when darker.
but the player, would find it to difficult & frustrating, to complete essential solutions.
so I had to lighten it, for science :)
Zoraya 22 июл. 2017 г. в 16:01 
Frankens, they live in dark underground tunnels. Now we know it.
Thanks for another fun map mood! I always like your special style.