Portal 2

Portal 2

89 ratings
Vessel
   
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6.436 MB
22 Jun, 2017 @ 2:25pm
27 Jun, 2017 @ 3:12am
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Vessel

Description
[Easy-Medium Difficulty] Momentum puzzle.

This puzzle was made for Nockontest #2: No fizzlers.
It's my first try at making a no elements map, so i'm not particularly proud of it, but at least it's something (i say that too many times).

Update 1: Changed the anti-trapping path, fixed a few unintended solutions and made the lighting better.

Update 2: Fixed Demon Arisen's unintended solution.

Enjoy!
31 Comments
zigzagtenniscoe 18 Jul, 2024 @ 4:42am 
Blindrun
If I did it right, that’s a really cool concept. Not something I’ve seen in any other map before. Love how you need to find that “goldilocks height” to get it “just right”... and that you’re temporarily tricked into thinking the two-deep pit near the start of the puzzle is supposed to be useful towards the end when there’s a perfectly good two-block jump right in front of you, just sitting there…

Difficulty: 3.75/10
Enjoyed: 7.75/10
hub 4 Feb, 2022 @ 7:14am 
:cupup:
Aneonen 23 Aug, 2020 @ 12:55pm 
Nice fling puzzle. I like how the landing below the door is actually used as part of the puzzle rather than just a place to fall if you miss your shot. I also really like the use of light strips in this chamber! All well placed and make for some good looking and clean designs.
Dark Rozen 1 Oct, 2019 @ 3:56pm 
Pretty cool, Nice end move.
Narkodes 6 Aug, 2019 @ 7:41pm 
Nice little no elements map :)
lfairban 3 Jul, 2019 @ 10:01am 
Pretty good for your first no-elements map. The final solution move was sort of hidden by the more obvious fling.
Grandie 10 Aug, 2018 @ 1:24pm 
took me 40minutes! :S
Nobody No-One 28 Jun, 2018 @ 7:14pm 
Fun map. After a while all no elements maps kind of become the same because they all use very similar techniques. I did like how you think you're done and then you go flying past the door. It made me think for a bit.
Blind run is here if you're interested (sorry for low quality/lag): https://youtu.be/q8z9gsTOEXc
BehindPortal 30 Dec, 2017 @ 3:44am 
cool. need some thinking behind jumps and portaling. :p2blue:favorite:p2cube::p2orange:
Almisuifre 21 Dec, 2017 @ 3:43am 
I liked the kind of twist occuring if you don't pay attention to the exit door location at first glance :)