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If I did it right, that’s a really cool concept. Not something I’ve seen in any other map before. Love how you need to find that “goldilocks height” to get it “just right”... and that you’re temporarily tricked into thinking the two-deep pit near the start of the puzzle is supposed to be useful towards the end when there’s a perfectly good two-block jump right in front of you, just sitting there…
Difficulty: 3.75/10
Enjoyed: 7.75/10
Blind run is here if you're interested (sorry for low quality/lag): https://youtu.be/q8z9gsTOEXc