Starbound

Starbound

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Teleport cinematic zoom
   
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514.781 KB
25 Jun, 2017 @ 2:57am
9 Jul, 2017 @ 6:24am
8 Change Notes ( view )

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Teleport cinematic zoom

In 1 collection by p6kocka
p6kocka´s collection
9 items
Description
This mod sinply zooms out the cinematic loading screen when teleporting or deploying mech.
It´s designed for zoom lvl x2. (Adjustable in graphic options)

Nice addition to "Atmospheric Entry" mod from @eZekiel 7:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=953251013&searchtext=atmospheric

UPDATE:

Added hard impact effect with smoke and dust when deploying mech.
Just look at the video.

Update 2:

Added fire tail behind deploying mech. Video 2.

UPDATE 3 : Enhanced more fire tail effect when deploying. Just look at the video.

EVERYBODY WHO SUBSCRIBED TO "Atmospheric entry" (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=953251013&searchtext=atmospheric) MUST UNSUBSCRIBE FROM THIS MOD BECAUSE IT IS ALREADY IMPLEMENTED IN MY MOD.

~ Enjoy !! and please buy me a Cuppa Tea[buymeacoffee.com]
16 Comments
G_F_A_D 2 Apr @ 2:08pm 
It's because of Fire Tail
G_F_A_D 2 Apr @ 5:37am 
The window of all races color of which supposed to represent the race is yellow, like human
Logik 21 Feb, 2019 @ 9:55am 
Example of error for Novakid;
[09:51:44.754] [Error] Could not load image asset '/cinematics/teleport/deploypodin_novakid.png:0', using placeholder default.
(AssetException) No such frame 0 in frames spec /cinematics/teleport/deploypodin_novakid.frames
[09:51:44.754] [Error] Could not load image asset '/cinematics/teleport/deploypod_novakid.png:1', using placeholder default.
(ImageException) (0, 4294967096) out of range in Image::get
Jace ∅ Ethaniel 7 Aug, 2017 @ 2:36am 
That is quite unfortunate, I cant maintain this since I am joining the US airforce soon.
p6kocka  [author] 7 Aug, 2017 @ 1:22am 
Unfortunately I´n not playing this game anymore...anybody is allowed to make a fix tot his addon...
Jace ∅ Ethaniel 5 Aug, 2017 @ 7:06pm 
Figured out the issue, all the .frames files in cinematics\teleport (except for human) had "size" : [47,256] instead of "size" : [47, 140] like the human frames file (which was the only one that worked). Hopefully @p6kocka can release an official updated version.
Jace ∅ Ethaniel 26 Jul, 2017 @ 4:15am 
Doesn't seem to work for Avians, it starts up and then vanishes; I am currently looking on my end for any conflicts, but this is the only mod that I have that alters mechs/deployment.
p6kocka  [author] 9 Jul, 2017 @ 6:27am 
Updated mod. Look at the description
p6kocka  [author] 6 Jul, 2017 @ 5:00am 
Update: Added fire tail behind deploying mech. Let me know if all races are without bugs..