Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm sorry if I misunderstood. Is it compatible with this mod? Upgrades Keep Unique Abilities
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2444029678
-Compatibility to new formation classes as inserted in ARS Improved Movement 2.1
-First tier buildings in districts now give their Great Person Points again.
- Compatibility to GS and NFP
- UnitAbilities will only be attached to the units from that specific era.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling will be wiped out, because GPP are scaled already
- For Balancing reasons I will delete earning Great Person Points from Encampments, Harbours and their first tier buildings. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.