Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Fight for Admirals and Generals
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
70.751 KB
25 Jun, 2017 @ 9:59am
28 Nov, 2023 @ 6:28pm
8 Change Notes ( view )

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Fight for Admirals and Generals

Description
Great army and fleet leaders were born on the battlefield. They passed on the experience of battle to their soldiers, strengthened them, made them ready for the next battle.

With this modification you can live this idea and earn points for the Great General or Great Admiral for victories on the battlefield and actively work to earn these people.
You gain them depending on the era of the attacking unit.
The more advanced the age of the winning unit, the more points can be earned.

The points are based on the variant implemented so far for the Imperial Guard.
Any unit that receives points for a great person will have it added to those points.
Wolin's city-state ability is also added to the values received.

Compatibility:
Every Unit Mod is compatible - if not please report.
Also mods that insert units of the new future era are compatible.
Grand Eras 6T is compatible.

Languages:
English, German
26 Comments
Madisonian 21 Apr, 2024 @ 8:41am 
Hi, since it looks like you're still actively developing this, might I suggest support for Great Aviators and air units?
Junky  [author] 30 Jun, 2022 @ 11:45am 
Hey SAW, I'm sure it's compatible because CIV's own standard was used, but I haven't tried it.
SAW 30 Jun, 2022 @ 4:24am 
Hi,Mr.Junky.
I'm sorry if I misunderstood. Is it compatible with this mod? Upgrades Keep Unique Abilities
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2444029678
Noah 8 May, 2021 @ 1:37pm 
Didn't expect this one to get updated. Neat.
Junky  [author] 6 May, 2021 @ 2:42pm 
Update:
-Compatibility to new formation classes as inserted in ARS Improved Movement 2.1
-First tier buildings in districts now give their Great Person Points again.
Junky  [author] 21 Feb, 2021 @ 1:40pm 
Compatibility to JNRs Mod Series will be updated soon.
Junky  [author] 20 Feb, 2021 @ 3:18am 
Soon there will be an update to this mod:
- Compatibility to GS and NFP
- UnitAbilities will only be attached to the units from that specific era.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling will be wiped out, because GPP are scaled already
- For Balancing reasons I will delete earning Great Person Points from Encampments, Harbours and their first tier buildings. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
tilarium 10 Jan, 2021 @ 12:06pm 
Try it and see, maybe. Looking at code and code changes can give you an idea but the only way to know for sure is for someone to try and it report back.
Matthias 10 Jan, 2021 @ 12:04pm 
Does this mod still work?
Junky  [author] 17 Feb, 2019 @ 8:47am 
Thanks tilarium for reporting that