Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Artificial's Weapon Enhancements 3.0 (Fusion Edition)
   
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25 Jun, 2017 @ 5:57pm
28 May, 2020 @ 9:31am
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Artificial's Weapon Enhancements 3.0 (Fusion Edition)

Description
After a long hiatus away from BFE, I have recently returned. And have looked over my weapon enhancement pack. And have decided that some things really needed to be changed and/or added. For one, I noticed the AR being just a LITTLE BIT too useful. It was definitely overclassed over the shotguns. But anyway, it is finished now and I am truly happy with it. The only thing I wish I could add now is some secondary fire modes to some of the weapons, but ah, what can I do.

What you see here before you though, for those of you who are new to this pack, is the AWE 3.0 pack. Basically, one day, I thought the shotguns needed a buff so they would be more viable in the later game. And that actually turned out pretty awesome. So, emboldened by my last changes, I began to change more weapons. And more. Upping their damages mostly and sometimes changing magazine sizes and fire rates and etc...

In the end, all of the weapons were buffed and rebalanced. So, what is the overall goal of this weapon rebalancing you ask? It is simply to make each weapon more viable in more situations. Basically to make each of them satisfying and elegant tools of destruction. What they were meant to be.

Having said that, these weapons have not been given crazy huge buffs or anything silly like that. All the same, I really hope you enjoy these changes. I know I certainly am now.

For anyone curious, these are the exact changes from the default weapon settings in the game. The bolded changes are new to 3.0:

Mutilator - Ray damage per second changed from 100 to 150, max range from 30 to 300
Sledgehammers - Damage changed from 130 to 266, swing radius from 3 to 5
Pistol - Damage changed from 10 to 33, shoots to reload from 10 to 8
Single Shotgun - Bullet damage changed from 10 to 34
Double Shotgun - Bullet damage changed from 10 to 34, pattern stretch (spread) from 1 to .65 (pretty much the same spread as the single shotgun now)
Assault Rifle - Shoots to reload changed from 40 to 30, bullet damage from 10 to 20, duration of reload from 0 (default) to 1.7, minimum charge recoil duration from .1 to .12
Minigun - Bullet damage changed from 20 to 40, minimum charge recoil duration changed from .1 to .08
Rocket Launcher - Damage changed from 100 to 200, range damage from 50 to 133, damage hot spot from 4 to 7, damage fall off from 8 to 10, launch velocity from 30 to 48
Lasergun - Damage changed from 20 to 60
C4 Charge - Damage changed from 200 to 266, range damage from 300 to 400
Sniper Rifle - Damage changed from 300 to 400, minimum charge recoil duration from 0 to 1
Devastator - Damage changed from 146 to 50, range damage from 10 to 100
Cannon - Damage min changed from 400 to 533, damage max changed from 750 to 1000, range damage changed from 25 to 250, damage hot spot changed from 2 to 5

Changed Pistol firing sound
Changed Assault Rifle firing sound
Changed Rocket Launcher explode sounds


Technical Details:
- This mod has been ported to Fusion.
- The Fusion edition of this mod will not work with classic BFE.
- No DLC needed.
- Balanced for Normal difficulty and up.
- Replaces all the weapons.
- The biomechanoid rocket's explode sound has been changed to be what yours once was. Why should THEY have the cool explosion effects?
- Kicks *** as always.

This mod uses a sound asset from Doom 3 which is made by and copyrighted to id Software and Zenimax.
This mod uses sound assets from the Ballistic Weapons mod for UT2004, made by and copyrighted to RuneStorm. If you have a copy of UT2004, please check 'em out![www.runestorm.com]


And that's it! It's time to get serious (once more) and experience the glorious new 3.0 of AWE.
64 Comments
Shockwave 16 Oct, 2022 @ 12:22am 
Yeah I can never go back to base BFE after using mods like this. The game can still be hard on serious too with this mod. So it doesn't remove the challenge completely.
Artificial  [author] 16 Oct, 2022 @ 12:19am 
Thanks! They probably make Serious difficulty a little easy if you're a pro, but even so, they are definitely damn satisfying to use now.
Shockwave 15 Oct, 2022 @ 10:00pm 
This is how powerful the weapons should've been
Artificial  [author] 2 Oct, 2022 @ 12:10pm 
Thanks! Pros might find the damages make the game a little too easy, but I decided at least for now to leave them as they are.
sebul 1 Oct, 2022 @ 11:53am 
so good. finally weapons doesn't feel like nerf guns.
Artificial  [author] 1 Oct, 2022 @ 4:21am 
Yes, but I've also made a separate TFE/TSE version.
sebul 1 Oct, 2022 @ 12:01am 
is this for bfe only?
Artificial  [author] 1 Apr, 2022 @ 2:17pm 
You're damn right it is.
Shockwave 1 Apr, 2022 @ 1:48pm 
and it really is helping me
Artificial  [author] 1 Apr, 2022 @ 1:26pm 
:D