Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ill give this a try
But with the spinning light script, when you move back beyond the range threshold (as it does with spinning props), the light just shuts off and I found it really distracting, moreso than this.
A spinning spotlight might work for something like a small prison tower or some feature lights, like on a casino (with geometry that blocks line of sight when you're further away) - but you need to be able to see a lighthouse light from a distance, and it just didn't fit with the building.
I'll probably play with it some more, but in some other type of asset. Thanks for stopping by and the up!