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The reason I'm posting this comment is the "static doctrene" which implies it's for creating static defences like turrets, or traps, but it unlocks nothing. I'm assuming were never implemented. Would love to see some advanced turrets or defences using the high-end expensive materials available in the mod. Unfortunately a lot of the items, especially the armours, don't get much use from me as they take up both middle and outer slots but with very poor defences, meaning you cannot wear flak vests under them or really anything else that would afford enough protection to stop your colonist wearing them from dying in a single hit, and yet with a material cost price tag to rival endgame armour just for a +20% work speed buff or something. Perhaps some amendments to the balance of these armour sets would give them more general use purposes, rather than being so overly specialised they aren't usable?