RimWorld

RimWorld

274 ratings
Cybernetic Storm
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.729 MB
29 Jun, 2017 @ 7:44am
20 Jul @ 2:12am
42 Change Notes ( view )

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Cybernetic Storm

Description
Cybernetic Storm:
Cybernetic Storm is a mod that adds late game depth and adaptability to your colony. Build the futuristic cyborg colony of your dreams with advanced prosthetics, weapons and armour. Take the planet for your own!
This mod builds on the entire game from the industrial age though to the spacer age. It adds more tiers of research and endgame depth, including items, weapons, productions, and power, etc.

Neolithic > Medieval > Industrial > Spacer > Cybernetics.
Amputation > Mimic > Prosthetic > Bionic > Archotech > Cybernetic

Key Points
  • Should not conflict with any other mod.

More Information
(Needs Updating)
Please check the Official Forum Topic[ludeon.com] for more information to what is in the mod and to see images of items ect.

Features:
  • A whole host of items including:
    • Construction Materials, Advanced Items and Plants
    • More body parts and Carbon fibre limbs
    • Basic Organs, Additional Bionic Limbs and Organs, Nano-Tech Organs, Cybernetic Limbs, and Exoskeletons
    • A range of skill based implants as well as combat implants
    • Melee and Ranged based Armours, Helmets and grieves
    • 3 additional tiers of weapons inclusive of 19 weapons
  • 2x Workbenches
  • Growing advanced plants to make advanced materials.
  • Advanced Power systems to power your colony.
  • Advanced limb and organ Harvesting
  • Material crafting old and new including medical supplies
  • Traders
  • Full research tree

Thumbs Up
If you are enjoying the mod and you think its worth a play, please give it a thumbs up so that others may enjoy too. It also give me the incentive to keep it going when i look at the stats :D

Languages
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2656297651
429 Comments
Baprika 17 Aug @ 4:20am 
too bad - but thanks for looking into it!
elStrages  [author] 16 Aug @ 2:14am 
i dont own anomaly, so i will have a look but i may not be able to resolve this issue if it is caused by my mod.
Baprika 15 Aug @ 3:37am 
I have an issue with a creepjoiner (Timeless one) from the Anomaly DLC - i cant install any bionics from this mod on this pawn - i can install them on any other pawn, but vanilla ones work fine, i have no idea why it would not work on this pawn the only special thing about it was that he joined my colony via the "creepjoiner" event - and ofc he has the organ failure drawback
elStrages  [author] 24 Jul @ 4:49am 
not on my end its not.
k0ban 21 Jul @ 12:52pm 
research are gone, after update, page is just empty
mazen_dh6 20 Jul @ 2:42am 
not worries thank you @elStrages for your continues support :steamthumbsup:
elStrages  [author] 20 Jul @ 2:14am 
@Tiger i have re balanced the carbon items. should all work a lot more smoothly now.
Turrets updated with art.
@Mazen_gh6 this mod doesn't have any issue loaded on its own. If there is a conflict it is on your end.
Tiger 19 Jul @ 1:12pm 
Thanks for fixing it! Everything's working again. I did notice something else while playing today that I never noticed before.

Normally I skip carbon arms and legs and wait for bionic anyway, but in this playthrough my research is really lacking. I researched prosthetics and then researched carbon prosthetics which require the regular prosthetics to research. But.. they're worse in every way. A regular prosthetic arm or leg has a part efficiency of 85% and 50hp. Carbon Fibre limbs are more advanced, but only have a part efficiency of 75% and 27hp. They're a downgrade! If they're meant to be an alternative to regular prosthetics, they should be available earlier or be much cheaper in my opinion. Or they should be different, like maybe they're only 75% efficiency but they have MORE part hp and some damage resistance. Just an idea
elStrages  [author] 19 Jul @ 2:01am 
I was having a mad moment:
<LI>Electricity<li> - this caused the error 1st time
<LI>Electricity</li> - this was the change
<li>Electricity</li> - this is the correct fix.

Everything should work now!