Stellaris

Stellaris

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Stellaris: Exaltation
   
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1 Jul, 2017 @ 5:18am
7 Dec, 2017 @ 9:03am
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Stellaris: Exaltation

Description
This mod adds a building avaliable to spiritualist players, which, upon completion, will turn the entire population of a planet into a poweful psionic construct that will fight for them. The planet, meanwhile... becomes much less hospitable for those who would try to recolonize it.

- NOTE: xenophile, fanatic xenophile and fanatic pacifists aren't allowed to perform this "purge".
- NOTE: technology needed to unlock the building becomes availbale upon researching/getting "Telepathy" tech.

Compatibility:
- no vanilla files have been overwritten. Should be compatible with any other mods
- obviously, not achievement-compatible.
25 Comments
barricadedpurifier 9 Feb, 2023 @ 7:47pm 
probably
shais04 1 Mar, 2019 @ 9:05pm 
Is it dead?
Entropy 4 Jul, 2018 @ 7:26pm 
if this is version 1.9 please can you rename it to 1.9 and leave it in workshop, there are people who still prefer 1.9 to 2.0, this is also an awesome mod.
NHunter  [author] 8 Mar, 2018 @ 5:55pm 
I haven't actually gotten around to testing it in 2.0 yet. But given the changes to the fleets and stuff, I'd say that it will not work as expected.
Briggs 8 Mar, 2018 @ 1:44pm 
Does this still work in 2.0? I'm guessing not, but I thought I'd ask.
Entropy 20 Dec, 2017 @ 6:29pm 
My starting race is spiritualist, militarist and egalitarian, and my race isn't machine, oligarchic authority, and the populace was all psionic. I have the mind over matter perk chosen and researched telapthy.
At this point i also researched synthetics and enslaved them, populated some barren planets that became hospiitable with all synthetics. then i placed an ascension spire on a second planet colonized with none synthetics, nothing happened, then placed one on the colonized barren planet full of synthetic slaves, they ascended and turned into a spirit.

I can't figure out what stops the triggering, it really looks like it has to do with the differences between races and planet types? i have had an entire fleet of spirits before.

Terraforming planets to different planet types could help with triggers after colonizing or conquering.
NHunter  [author] 5 Nov, 2017 @ 6:57am 
hm... I'm still unable to reproduce the bug. for me, on_action correctly triggers the "exaltation" event every time.

granted, I take planets over with 'own planet_id' command to test... might it be the reason? anyone can confirm that the bug happens when you conquer planets legitemately, but everything works fine if you cheat?
Briggs 30 Oct, 2017 @ 3:33pm 
So it isn't just me? That's good to hear. I'm actually, since the last patch, having problems with other events not triggering by the way. I can't issolate the cause for those either.
NHunter  [author] 30 Oct, 2017 @ 12:23pm 
The event should be able to fire anytime you build the spire, but there is some bug I can't quite catch yet that breaks it
Aethelfrith 29 Oct, 2017 @ 10:21pm 
Can you only perform the ascension once? I did it one time, and was unable to do it again. Shame, because I wanted to make a fleet comprised of nothing but psionic avatars and spiritual constructs.