Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

40 ratings
The Dragonslayer (Standalone)
   
Award
Favorite
Favorited
Unfavorite
Content: Weapons, Models
File Size
Posted
Updated
1.564 MB
2 Jul, 2017 @ 2:48am
4 Jul, 2017 @ 6:35pm
5 Change Notes ( view )

Subscribe to download
The Dragonslayer (Standalone)

Description
Weapon resource version of Guts' signature sword with twice longer attack range

Item params located in "SeriousSam3/Databases/Items/Weapons"
5 Comments
Biomechanoid 3 Jul, 2017 @ 8:54pm 
Textures work fine now. Just needs some base specularity on the blade part of the mesh to give it that nice shiny metal blade look. Try setting the value between 0.5 to 0.7.
HUGE GUTS  [author] 3 Jul, 2017 @ 3:12pm 
Yeah, I see. They are there in .gro archive, but missing when looking in editor. Seems I messed something up while moving them from sledgehammer's folder to own. Fixing now.
Biomechanoid 3 Jul, 2017 @ 3:01pm 
http://i.imgur.com/DhpYlKQ.png If you did include them, then they need to be in the same filepath. The color map (CM) is the main texture for the mesh.
HUGE GUTS  [author] 3 Jul, 2017 @ 2:48pm 
But I did include --Big textures, just checked the package downloaded from workshop. Will add the "Texture" UVMap. And what is color map for, may I ask? Didn't see it being used in meshes, sledgehammer for example.
Biomechanoid 2 Jul, 2017 @ 5:48pm 
You forgot to apply the color map texture to the mesh and you also forgot to include the --Big tex files since you created the textures with streaming enabled. You should recreate the textures with the no streaming flag enabled and add in a "Texture" UVMap in the mesh editor too so that powerup effects work properly with the model.