Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

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Random Blood and Gore Skins
   
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2 Jul, 2017 @ 6:46pm
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Random Blood and Gore Skins

Description
This mod randomizes the blood and gore skin you're using roughly every frame, effectively making it so that you can use multiple gore skins at once. Also, due to how Fusion parses workshop packages and the nature of unsigned Startup scripts, this mod will work in non-moddable mode, as it's basically a script you could type into the console yourself.


By default, all of the existant blood skins will show up (I excluded "None" for obvious reasons), but you are able to customize which ones show up. First, type this into the console:

globals.SetRandomSkins()

Then, between the brackets, put in the index numbers for the skins you want, separated by commas. For instance, if you only wanted Red and Green blood to show up, you'd put in:

globals.SetRandomSkins(0,1)

For reference, here's a list of all of the blood skins currently in the game, alongside their index numbers:

0 = Red
1 = Green
2 = Hippie
3 = Kids
4 = None
5 = Halloween
(any other values are undefined, and will default to Red blood)

Through this command, you can set up to 10 random skins. This is done because you're actually able to enter in a skin value multiple times to give it a better chance of showing up.


Also, when playing online, note that blood and gore skins are controlled locally, so other players will not see the same effects you see.
4 Comments
Shockwave 28 Oct, 2022 @ 12:19pm 
Very creative mod
Wiseguy 12 Jan, 2018 @ 5:18am 
yeah, NPC parnters would be great ported over.
Spy's Cr3ed 27 Sep, 2017 @ 9:34am 
Mmmm looks delicous
Serious Snake Wolfer 3 Jul, 2017 @ 11:48pm 
Hey do you intend on porting all your mods to Fusion? The one I'd like to see in particular is the NPC partner(s) for BFE. ESPECIALLY the V2 version you never released with having 3 other Serious Sam NPCs