Space Engineers

Space Engineers

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Khopesh Support Craft - Anti Fighter/Bomber Missile Launcher (Raycast)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.079 MB
3 Jul, 2017 @ 7:45am
24 Feb, 2018 @ 3:45am
8 Change Notes ( view )

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Khopesh Support Craft - Anti Fighter/Bomber Missile Launcher (Raycast)

Description
This is NOT my build. This is a revamped version of the Khopesh Support Craft by w4stedspace, reloaded with Camera Raycast Homing (Lidar):

Original Craft (No longer working due to GetFreeDestination API removed by Keen):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=702501104

I have gotten permission to reupload the updated ship from original author.



Near Original Description (Extracted from original workshop item)

The Khopesh is an atmospheric multiple shot reloadable anti-fighter/bomber craft with tracking missiles using the new Easy Lidar Homing Script.

After the Jericho cluster launcher a few weeks ago I wanted to look at other (more appropriate) uses for the awesome tracking script and so revisited an old and very simple missile design to see if it could work for this.

The blueprint to accompany the attached video from my YouTube channel!

Stream: http://www.hitbox.tv/w4stedspace

If you found this interesting or helpful please consider visting my YouTube channel for more Space Engineers tutorials, guides and videos.

http://www.youtube.com/w4stedspace

I also have a Steam group:
just w4sted space[http//just+w4sted+space]



Button Setup

#1 - Fire One Missile (Home to center of the target)
#2 - Fire Missile in Offset Mode (Home to locked-on camera aimpoint of the target)
#7 - Toggle Weld New Missiles (Can be welded while moving)
#9 - Aiming Camera



Usage

1) Use Button #9 to aim at target.
2) Use Button #1 to fire missile.
3) Aim at target until you hear a Sound Block Alert (4 short beeps). Target is locked at this stage.
4) Proceed to engage other targets.

To weld new missiles, use Button #7 to toggle Welders & Projector On/Off. Press #9 again to turn them off after welding.

Note: You can use Button #2 to launch missile in offset mode. It will home to the point where the camera is locked-on to the target (the 4 short beeps). This is used for assaulting specific points of a large target such as a helicarrier, instead of aiming the center.

Note: Max lock-on range is 3km. To increase range, add another line to the Custom Data of the Missile Programmable Block's Custom Data.

e.g. To set 5km ==> LIDAR_MAX_LOCK_DISTANCE = 5000


8 Comments
Alysius  [author] 16 Aug, 2017 @ 8:02am 
So... this craft have gatling guns..... didnt notice that. Thie means it is Aimbot capable.
Alysius  [author] 19 Jul, 2017 @ 5:28am 
Not sure. Seems like they fixed it, but that doesnt matter cause this craft is reworked to not need groups.
Hildemuz 19 Jul, 2017 @ 3:00am 
did they fixed the welding missiles bug ? (groups and names bug)
Alysius  [author] 8 Jul, 2017 @ 5:21pm 
Cannot add unless he is under my friend list.
Alto 8 Jul, 2017 @ 1:34pm 
You do know you can add Wasted as a Creator alongside yourself.

P.s. Glad to see it updated :D
commie._.tears 8 Jul, 2017 @ 11:44am 
Awesome
Alysius  [author] 8 Jul, 2017 @ 11:43am 
Need to upgrade the missile scripts with the latest soon. It now has proximity fuse.
commie._.tears 5 Jul, 2017 @ 7:08am 
Looks great