Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That means you gain their strengths and weaknesses. I couldn't ask for anything better. Playing this faction with Dynamic Recon Ops and it is working great. Only thing I would change is to add a Operator Riflemen Light AT. Missile Specialist is rarely used with Spec Ops In my Humble Opinion.
Did you add a X15 drum mag or is this added to my arsenal by another mod?
They are about 15 times heavier then a normal mag even though they only add 20 more rounds?