Company of Heroes

Company of Heroes

166 ratings
Unknown Beach_(8-P)
   
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Maps: 4v4
Tags: tow
File Size
Posted
11.340 MB
5 Jul, 2017 @ 11:28pm
1 Change Note ( view )

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Unknown Beach_(8-P)

Description
By: Luis Webber Mod's

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11 Comments
wolfsnase 20 Jun, 2020 @ 12:42pm 
This would be a cool map if it wouldn't crash that often.

If you play Axis, you can't loose. Just get some pioneers to the points that are not blocked, build some bunkers with MGs, a trench before the bunkers and put some snipers in there.. Capture fuel / ammo / pop points with scouts. Build some 8.8 on the cliffs and get some anti tank crews and snipers into trenches before the 8.8s. After that you can clear the beach with 2 or 3 Tigers and some infantry.
Brazilian_Soldier 17 Apr, 2020 @ 3:45pm 
@kemile13: You sure? They cross it normally on my end, even if i destroy every section of the bridge and repair it again.
kemile13 17 Apr, 2020 @ 2:00pm 
Fun map, though when you destroy the bridge. And later rapair it, your units wont be able to cross it anymore
Brazilian_Soldier 22 Aug, 2018 @ 7:37am 
HINT: There is a very easy way to win on this map if you start on the beach side with US airborne or british commandos.

Just sayin :)
SeanL 16 Aug, 2018 @ 12:38am 
tried the fixed version , is not that nc compare to the old one for me
painkiller371 29 May, 2018 @ 6:44pm 
Played in Annihilation mode. Could not finish. Wiped out all Axis forces before bridges. As soon as I started to cross bridges, artillery destroyed bridges. Tried five times. Gave up.
Quartz 27 Jul, 2017 @ 5:52am 
Even against the AI its very difficult to win against the Axis, because they can just outlast any Allied player at the very worst. Having a single bridge in, while they have enough space to build a hundred tanks? No thanks.
SSG BOOTH 25 Jul, 2017 @ 7:35am 
Now this map makes more sense good repositioning of the Axis forces.
VojvodaZv 24 Jul, 2017 @ 11:26pm 
Greath Workshop :steamhappy:
Desolator 21 Jul, 2017 @ 5:01pm 
It's a fun map, but there should be a third victory point, otherwise it may as well be just a 'destroy the enemy' map, something that would be very hard to do due to the insane resource income. Which is something I've noticed on the other maps you've released.