Arma 3
57 ratings
Viper's Tooth (SP/COOP 8)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: Malden 2035
DLC: Apex, Malden
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
846.757 KB
9 Jul, 2017 @ 9:02am
22 Jul, 2017 @ 12:40pm
3 Change Notes ( view )
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Viper's Tooth (SP/COOP 8)

In 1 collection by Alwarren
FHQ Coop Pack #5 (APEX)
18 items
Description
Miller's Group 14 has stolen the East Wind device from Altis and took it to Malden. Your Viper team is tasked with finding and destroying it. Infiltrate a NATO base to find intel on its position, then move to destroy it.

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Features:
- Vanilla Assets only (APEX/Malden)
- Player Faction: CSAT/Viper
- Enemy faction: NATO
- Island: Malden
- Dedicated Server compatible
- Optional Spectators, Zeus compatible (Zeus recommended, borderline required)
- Headless Client support
- Oberyn Martell likes it.
20 Comments
Jesus 8 Feb @ 12:03pm 
https://www.youtube.com/watch?v=wfEH1XkcmSk
so that you can enjoy the mission
Jesus 7 Feb @ 11:45am 
buena misión, la disfrutamos el clan desarmados
Avant-garde 15 Jul, 2024 @ 8:07am 
Good!
straighta10 23 Jan, 2018 @ 1:17am 
Liberty_Valance
it is in the southestern most room on the top floor of the southernmost barraks if that is any help
Alwarren  [author] 22 Jan, 2018 @ 3:01pm 
You need to examine the laptop in the barracks building to reveal the location of the device, as it clearly states in the briefing.
Liberty_Valance 22 Jan, 2018 @ 7:13am 
there is no device and no indication of where it can be found
Alwarren  [author] 9 Jan, 2018 @ 6:17am 
Thank you ^^

About the TacOps briefings, I am not entirely sure they work in multiplayer. I need to find out, I didn't get around at looking at this stuff yet.
straighta10 9 Jan, 2018 @ 2:45am 
easily one of the top three misions I have played in arma, and the best mission I have played in arma 3. Managed to remain undetected for entire mission. Perhapse you could try adding in the new tacop animated breifings.
pishcabueso 24 Nov, 2017 @ 7:35pm 
Excellent mission, 10/10
Alwarren  [author] 18 Sep, 2017 @ 1:42am 
There is a timer of (IIRC) 20 seconds. You don't need to kill anyone with one hit. The alarm will only be raised if anyone is detecting you for longer than this period of time.

During testing, I managed to get in and out wihtou being detected.