ENDLESS™ Legend

ENDLESS™ Legend

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Coastal Cultists Mod
   
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TYPE: Conversion
Tags: UGC
File Size
Posted
Updated
148.961 KB
10 Jul, 2017 @ 2:12pm
11 Jul, 2017 @ 12:32pm
3 Change Notes ( view )

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Coastal Cultists Mod

Description
This mod greatly increases the chances of the Cultists spawning next to a coast.

Works even better if you set 'Lake Odds' to 'None'.

Inspired by this thread:

https://steamhost.cn/steamcommunity_com/app/289130/discussions/0/1456202919982456383/

An alternative is to replace WorldGeneratorSettings.xml with the linked Pastebin file:

https://pastebin.com/LgqJyCkZ
20 Comments
HappyHead 26 Jul, 2018 @ 10:29am 
FYI, theres a new dlc coming out that adds new volcanic regions to the game. Your choice, but you may want to create an additional mod that makes it less likely for cultists to spawn in volcanic regions since they dont offer any food until mid-late game if you research a specific tech.
LeaderEnemyBoss 14 Jun, 2018 @ 9:32am 
New version of my Community is released, as promised i mentioned you and also linkey this page: https://www.games2gether.com/endless-legend/forums/15-modding/threads/30618-endless-legend-community-patch?page=1)
LeaderEnemyBoss 13 Jun, 2018 @ 3:20pm 
Hey, just a headsup, your .xml file has the <River> element twice in it which lead to nasty crashes when trying to integrate it into my wordlgeneratorsettings file. Also your settings are in the options file and I believe they do nothing there (?).
LeaderEnemyBoss 7 Jun, 2018 @ 5:59am 
youll get credited ofcourse :), since the next patch focusses on improving the cultist AI, its a fitting addition
Skyfather  [author] 7 Jun, 2018 @ 5:37am 
Be my guest. A credit would be appreciated. Let me know how it works out. :happypug:
LeaderEnemyBoss 7 Jun, 2018 @ 5:32am 
Hey, would you mind if I include this (imho necessary)( mod in my community patch? (see here: https://www.games2gether.com/endless-legend/forums/15-modding/threads/30618-endless-legend-community-patch?page=1)
Skyfather  [author] 19 Jul, 2017 @ 11:06am 
You're very welcome, I'm glad I was able to help.

In terms of consistency, I'm getting an 80% success rate in my testing. Every now-and-again, they decide to spawn inland for some unknown reason. Must be something to do with the world-gen process, but given that's a separate undocumented executable I don't fancy my chances of getting to the bottom of that.
Iceberg 19 Jul, 2017 @ 10:18am 
Thanks again for the very useful mod. I've been trying to achieve this effect indirectly for months, with inconsistent results.
Iceberg 19 Jul, 2017 @ 10:17am 
I just copy-pasted that version's faction affinity spawn prefs and it worked. Don't know what's different about it but taking it straight from the mod download didn't work before. Only thing I did differently this time was place it above replicants and sea demons affinities instead of below.
Iceberg 19 Jul, 2017 @ 9:58am 
It's alright, I've been working for 6 days straight and haven't had the chance to play until now. Thanks for the help. I'll let you know how it works for me.