Sid Meier's Civilization V

Sid Meier's Civilization V

149 ratings
Randomize City Names
   
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1.294 KB
23 Sep, 2012 @ 1:50am
27 Oct, 2014 @ 4:27pm
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Randomize City Names

Description
Randomize City Names
for Civilization V [vanilla], Gods + Kings, and Brave New World
by Nutty

Randomizes city names within a civilization's list for every city except the capital. Also affects modded civilizations.

[ Random City Names, Randomise City Names ]
48 Comments
marcsazy 23 Jul, 2020 @ 4:20am 
Is the randomised list meant to be the same each time? Because every game I've had so far, each civ's city name list—although reordered—repeats itself each game. Is this a glitch or intentional?
Martel 6 Jul, 2018 @ 7:14pm 
>oakland
Alikalix 14 Sep, 2017 @ 5:11am 
Even if I change <AffectsSavedGames>0</AffectsSavedGames> to 1, delete cache, start a new game, the game still can't be loaded after saving. Moded civs don't randomize, only vanilla
Nutzzz  [author] 6 Feb, 2017 @ 10:13pm 
You need to start a new game after the change is made.
Alikalix 4 Feb, 2017 @ 12:59am 
"<AffectsSavedGames>0</AffectsSavedGames> when I changed this to 1, I couldn't load saved game
Majestät 11 Jan, 2017 @ 5:34am 
I'm only using this mod, Hunnic city names and Iroquian city names when it comes to this. Maybe your mod just doesn't reach the custom civilizations I install?
Nutzzz  [author] 10 Jan, 2017 @ 3:14pm 
Is it possible you're using whoward69's "Global - Random City Names" or an earlier version of this mod? In which case, it will only randomize mod civs if you're lucky and they happen to be loaded before the mod.

I also just noticed that I didn't enable "Affects saved games" for this mod (which should have been enabled; I wasn't clear at the time what that feature entailed). This oversight could cause issues between saves and loads if, e.g., you don't always load your saves from the mods menu rather than the main menu (which you should always do, BTW, even though it can be time consuming), or if your mod loadout was changed in any way. I'll update soon to fix that oversight, but you can also just edit the .modinfo file and change "<AffectsSavedGames>0</AffectsSavedGames>" from 0 to 1.
Majestät 7 Jan, 2017 @ 1:14pm 
Not on them all tho. Not the over 20 historical civs I've tried...
Nutzzz  [author] 7 Jan, 2017 @ 1:12pm 
@Foxforch: It does.
Majestät 6 Jan, 2017 @ 12:55pm 
It would be nice if this was working on mod civilizations too.