Garry's Mod

Garry's Mod

Half-Life 2 Tools
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Update: 26 May @ 11:04am

Fixed potential Lua errors, and ability to use any model for doors, even those not on the list.

https://github.com/robotboy655/gmod-hl2-tools/pull/9

Update: 18 Feb, 2024 @ 4:16pm

Duplicator open/locked support for doors
Fixed Wire Mod connections not saving
Fixed Wire Mod integration applying to world spawned entities

Update: 3 Jan, 2024 @ 2:47pm

Make sbox_max convars added by this mod save across sessions, to match the base game.

Update: 23 Feb, 2023 @ 1:54pm

Added a new tool - Suit/Health Charger Spawner.

https://github.com/robotboy655/gmod-hl2-tools/commit/cb51a944f5d6e4ca4bf7a57499eb6e55970bcdac

Update: 20 Oct, 2022 @ 2:12pm

Fixed translucent door models not drawing

Update: 18 Oct, 2022 @ 2:52pm

* Extra checks for tool ghost entities
* Dynamic doors use bone followers, not prop_dynamic
* Rearranged which models are tied to which mountable game
* Updated language stuff
* Fixed door angle for "double door" being incorrect after loading a save due to a bug
* Do not set targetname for single doors unnecessarily
* Make sure door names are unique to prevent linked doors breaking and unlinking
* Added ability to make rotating doors breakable - Only works if the model supports it, such as the L4D doors.

Update: 31 May, 2019 @ 5:01pm

* Added basic Wire Mod support to Thumper, Headcrab Canisters and Doors
* Added Left 4 Dead 2 models to the Door Tool

Update: 22 Oct, 2018 @ 10:04am

Minor changes around:
* Updated tool UI of some tools, adjusted limits of Headcrab canister
* Headcrab canister now properly clamps input values in multiplayer
* Updated Door Tool so that the dynamic doors properly handle their rotation (it still imperfect if you move it with physics gun)

Update: 8 Aug, 2016 @ 8:22am

* Removed debug messages

Update: 31 May, 2016 @ 8:13am