Arma 3
SPS-Weapons
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Update: 27 Aug, 2019 @ 1:26pm

1.4.1
5.56x45 H&K Gen 3 Polymer Magazines added in Black, Flat Dark Earth and Sand.
(Multiple ammo types included.)

Update: 15 Aug, 2019 @ 1:25am

Hopefully finally got on top of the optional RHS grip pod dependencies for the LAMG

Update: 12 Aug, 2019 @ 7:15am

Very minor bug fix where RHS grip pod selection could be broken depending on what other mods were running

Update: 12 Aug, 2019 @ 3:34am

1.4.0
Magazine Proxies added to HK416s
(60 Round surefire mag included as magazine proxy model as well as 'original' HK mag)
Minor tweaks to all weapon position bones. (Should give better position in the shoulder now.)
Minor tweaks to attachment positions to provide better compatibility between Vanilla and RHS side and under rail attachments.

Update: 27 Apr, 2019 @ 5:40am

Fixed issue where AI would not engage enemy when using the LAMG. (Thanks largo5005 for spotting this one!)

Update: 24 Apr, 2019 @ 2:16pm

Update: 24 Apr, 2019 @ 2:14pm

Fixed missing tracers variants of .308 Berger Juggernaut OTM

Update: 23 Apr, 2019 @ 12:48pm

Minor hot fix that removes the error thrown when using the LAMG with no additional plastic hand guard and not running RHS.
These LAMG variants have RHS gripod compatibility so config file reworked slightly to ensure no errors are thrown regardless of whether RHS is running or not

Update: 22 Apr, 2019 @ 12:10pm

Minor tweak to remove some RHS development compatibility.

Update: 22 Apr, 2019 @ 11:50am

1.3.0
Knight's Armament Company Light Assault Machine Gun (LAMG) Added.
Accuracy International AXMC retextured. Two new ammunition types added - Berger .338 OTM and .308 Juggernaut OTM
Minor tweaks to HK417 stats and accessories positions