Arma 3
SPS-Weapons
211 Comments
Josethx 25 Apr @ 5:56am 
more
SSG C. YonV [183] 19 Oct, 2023 @ 6:19am 
its good ,
Steve  [author] 19 Oct, 2023 @ 5:53am 
@YonV - can you check again now? It should be fixed
Steve  [author] 19 Oct, 2023 @ 5:51am 
@YonV - thanks very much for the info. I've noticed some other mods have had this happen too.
It's normally down to needing us mod makers to re-agree to the EULA of posting on the workshop.
I'll try to fix asap
SSG C. YonV [183] 19 Oct, 2023 @ 5:14am 
its not searchable and when we go to the link get a steam error, but its still on my launcher, but having a hard time having other subscribe to it
Sorry!
An error was encountered while processing your request:

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Steve  [author] 19 Oct, 2023 @ 4:58am 
@YonV yes - it should be there and working correctly now ACE3 Arsenal Extended is fixed.
Note you can use V2 without ACE3 extended arsenal - it's just you'll have a list of about 5000 rifles to choose from so the extended arsenal functionality adds a really nice way to keep this neat and tidy
SSG C. YonV [183] 18 Oct, 2023 @ 9:19pm 
is the v2 still around ?
ok is the hardest i swear to god 8 Nov, 2022 @ 1:42pm 
can i play this mod without dlc?
Steve  [author] 24 May, 2022 @ 3:49pm 
@TehF0cus, I'm not expecting everyone to move over to V2.x as some of the changes won't suit everyone.
So I'd not say that this is obsolete. It might not get many more updates but it will stay on the workshop.
Just so you're aware, I'm fairly sure that all class names that exist in V1.x also exist in V2.x so swapping to 2.x should not break any dependencies/loadouts etc.
Our first test on our server seemed fine in this regard but there might be the odd exception.
TehF0cus 24 May, 2022 @ 2:04pm 
I would like to ask if this is now considered obsolete with your new release.
We currently have a few loadouts depending on this, hence me asking.
Steve  [author] 24 May, 2022 @ 1:41pm 
Sorry, simpel, no re-packing and not planning on doing a stand alone 417.
Might be something I look to do when doing things for A4...
Lots of priorities now are learning the new tools.
simpel 24 May, 2022 @ 12:40pm 
What's your policy on repacking? I would love to add this to the modpack in our unit but we don't need some of the content and the guy in charge is a little reluctant to add the whole mod (the server isn't monetised btw). If not, a standalone 417 mod would be much appreciated!
Steve  [author] 19 Mar, 2022 @ 3:03pm 
I do want to do the AX50 ELR but won't get round to it for at least a year, I suspect.
FLX.at 19 Mar, 2022 @ 2:58pm 
AMAZING MOD ! is there any plan for the AX50 to be comming ?

Keep up the good work man !
Steve  [author] 14 Mar, 2022 @ 2:43pm 
@Halliwedge - there might be one issue with obfuscation that causes more of a flicker than a freeze that could be what you're experiencing? I.e. the object appears white for a split second when changing LODs?
Other than that, some of the models have too many selections. This can result in a slight stutter the first time the textures load & mipmap for all LODs. However, this should only occur the first time you see the object and then after that, should be fine. (All textures should then be held in VRAM) Ultimately, there's quite a lot of my work that was done before I knew the 'correct' way of doing things for performance but these are the only 2 issues that I'm aware of.
Steve  [author] 14 Mar, 2022 @ 2:43pm 
If it's a genuine freeze that happens more than just the first time you see the weapon, it could be caused by filling your VRAM. (Easy to check with task manager). If this is the case, changing video settings (I think it's object textures but can't remember) will help this. Generally, the bigger and more varied the mod pack you use, the bigger issue this can become as you end up 'seeing' more textures than your GPU can hold in VRAM so stuttering occurs when unloading one texture and loading another. Obviously, this is much more noticeable if your mods are on HHD as opposed to SSD/M.2

There's a lot of work going into some new HK416s which should have far fewer selections (although might end up with more total textures/pixels in the textures). This should improve the stutter on first sighting but they are probably a few months away yet.
Halliwedge 13 Mar, 2022 @ 9:35pm 
Hey just want to let you know that your LoDs cause small freezing each time it changes model. Very irritating during firefights when one or multiple teamates move past me, holding an SPS weapon and freezing my game.

Any chance you guys could look at what going on, or maybe toning down the detail on the none First-person version of your weapons? Thank you!

Great work overall just a minor complaint.
Tirpitz 4 Mar, 2022 @ 11:36am 
@Steve - now it works :)
Steve  [author] 4 Mar, 2022 @ 11:28am 
@nerexis - should be fixed now.
Thanks again for the report - most appreciated.
Tirpitz 4 Mar, 2022 @ 11:28am 
There is still a problem with the key after updating (Files E:\SteamLibrary\steamapps\common\Arma 3\!Workshop\@SPS-Weapons\addons\sps_hk417.pbo are not signed by a key accepted by this server. To play on)
Steve  [author] 4 Mar, 2022 @ 11:02am 
@nerexis - thanks for the report. (Technically it is signed but I'm guessing you mean the key isn't working!)
I've had a few issues with small updates on the same key of late so can believe there's an issue.
I'll look to get a fix done asap.
nerexis | nmilsim.wordpress.com 4 Mar, 2022 @ 10:54am 
Mod is broken, hk417 pbo is not signed.
DxG6767 2 Mar, 2022 @ 4:37am 
oh ok thx for responding
Steve  [author] 2 Mar, 2022 @ 3:50am 
@DxG6767 no - not yet - you're the first person to ask for one!
I doubt I'll do one as just up-keeping all the current mods individually is quite a big tasks and an AiO will make this even harder
But thanks for asking
DxG6767 1 Mar, 2022 @ 6:06pm 
Is there a SPS All in one?
Steve  [author] 26 Feb, 2022 @ 2:48pm 
@Combat Wombat
Might be worth trying to find me on Discord or something to help out there.
Although there's lots of help on the ARMA3 discord.
If you're interested in getting started with config modding, this would be a really good place to start and over time, you'll end up tweaking the game to be more like you and your group want.
Combat Wombat 26 Feb, 2022 @ 12:27pm 
@Steve is that mod something that you could share for those of less capable of modding? Understand if its integrated into your unit mod or something and you can't.
Steve  [author] 21 Feb, 2022 @ 2:43am 
@Combat Wombat
That's a good point. I've made the 40 round mag 'realistic' for weight but not touched any of the 30 round mags.
The thing I don't want to do is force what we think is more realistic upon all the other gamers.
So personally, my group uses a small compatibility mod that makes all mags a more realistic weight.
Ultimately, no one will use the HK Gen 3 PMAG if it's heavier than vanilla mags and it might upset everyone else if I force all 30 round stanag patterns to that weight.
But the question now is will anyone use the 40round mag as it's not balanced with Vanilla 30 round weights?!?

It's quite quick and easy to make little compat patches that adjust things like that and is quite a good way for people to get into config editing if that's something they're interested in.
The beauty of ARMA is you really can have a huge influence on how the game plays and move it towards how you or your group enjoys most
Combat Wombat 20 Feb, 2022 @ 2:42pm 
The new 40 round mags seem more balanced toward a realistic weight vs base arma mags. Is this a trend that will continue and be back-ported to existing mag weights? Please yes
random Techpriest 5 Feb, 2022 @ 8:06am 
I would like to inquire about your Gen3-PMAGs for the 416s. Working on a 416A7 and pretty much just missing such a mag.
Micke 5 Feb, 2022 @ 3:06am 
Hello thank you anyway have a nice day
Steve  [author] 5 Feb, 2022 @ 2:44am 
Sorry @Micke Belick - no use of SPS mods on any monetised servers.
Micke 4 Feb, 2022 @ 4:14pm 
Good evening I have a question I would like to use your modpack on my server I would like to know if you authorize the use of your mods I made a monetization request for my server I hope this will not prevent the using your mods?
Ed 17 Nov, 2021 @ 10:23am 
any chance of making the .300blk hk337 and mags work with niarms magwell?
Steve  [author] 12 Sep, 2021 @ 9:55am 
@Mii - I'm using the normal MagazineWell class for stanag magazines so that's NI-Arms' udpate breaking things.
I'm guessing they've chosen to put all of their magazines into a different magazine well class.
AStray16 8 Sep, 2021 @ 2:16pm 
Hi Steve, loving the mod and it's addition of 416s. Any chance of an update to make 416s compatible with NIArms magazines again? The recent update had made them incompatible for each other.
eksoskel 15 Aug, 2021 @ 9:03pm 
Ah, so it is - I was trying to use the generic one from ACE and didn't notice the weapon specific ones - even cooler. Thanks for making this!
Steve  [author] 15 Aug, 2021 @ 8:53am 
Should already be there @eksoskel.
There's even bespoke barrels of the correct weight for each variant. (In the magazines section, if I remember correctly.)
eksoskel 14 Aug, 2021 @ 12:02am 
Loving your implementation of the LAMG and LW-AMG. Any chance/intent for an update that lets those use the barrel changing system in ACE3?
Steve  [author] 17 Jul, 2021 @ 10:33am 
@I.S.O.F | Kosovo Fox
No - nothing I'm afraid. Would love more time to work on mods but real life gets in the way.
Thanks for your support just by subscribing, favourite-ing etc.
I.S.O.F. | Kosovo Fox 17 Jul, 2021 @ 7:30am 
@steve you got a Patreon or anything? Would love to support your work.
Badger7 4 Jul, 2021 @ 1:14pm 
Hey Steve, I added you in Steam to talk about a little project I have in mind, don't get spooked
Steve  [author] 12 Jun, 2021 @ 7:11am 
@AndoArgyll - yes. A completely new HK416 model is in the works with original, Geiselle and new slime line rails. Will probably be a few more months before it's release though
AndoArgyll 12 Jun, 2021 @ 4:27am 
ilias 2 May, 2021 @ 6:05pm 
@steve i don't see cfgMagwells in full a3 + cba + ace config dump . i meant including ace mags in Vanilla version's CfgMagazines, so it wouldn't require additional compatibility mod .

adding ace_ballistics, ace_smallArms and ace_overheating fixed the errors ( each Addon is what i won't use X) ) . i though i may look into this version's configs to see if that can be workarounded, but this list is too long . i'm pretty sure that features of some of these Addons don't require them to be listed in the requiredAddons, and are compatible for them no being present . would be good to enable this compatibility, if it is there .

so the AXMC stays for use without this mod, got it .
Steve  [author] 2 May, 2021 @ 2:42am 
@ilias The vanilla version will use what ever is is specified in cfgMagwells which can be altered in many different mods.
I believe the error you are seeing is related to not running ACE3 and it's not a magazine issue. As stated, one of the ammunitions inherits data from ACE3 so if you are not running ACE3, you will get this error.
That is independent of whether you are running the ACE3 compatibility mod - which also requires ACE3!
If you chose to run a mod that REQUIRES ace_ballistics and then don't run ace_ballistics, don't be surprised if you get errors!

Why is the AI AXMC in this mod? Because I chose it to be. Initially, I was only going to have this 'all in one' pack but decided to release the AI AXMC as a separate mod. Again, because I chose to.
ilias 1 May, 2021 @ 10:01pm 
@steve will the vanilla version use ace mags ? listing the mags in weapon's class shouldn't create errors even without ace/{such mags} .? (for universal subsonic ammo for example)

i don't know where ACE_762x67_Ball_Berger_Hybrid_OTM.simulation is defined, but i don't use ace_ballistics either (and additional mags still present) why is AXMC included in this mod, if it has a separate one ? the AXMC ACE Compatibility mod didn't help .
Steve  [author] 1 May, 2021 @ 2:12pm 
The AI AXMC already is a stand alone mod.
(It's down to trying to manage this as to why I can't really find the time to manage more independent packs.)
random Techpriest 1 May, 2021 @ 1:18pm 
Guess this cancels the question, if the AXMC could be brought s a standalone, as well, right? :D
Was just about to ask.
CallsignNeitor 1 May, 2021 @ 10:45am 
@Steve - its ok, i guess... at least u deliver really good mods