Stellaris

Stellaris

Build Robots 4x Faster
Showing 1-10 of 21 entries
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Update: 21 May, 2022 @ 11:06pm

No changes made. Continues to work for 3.4.

Update: 5 Nov, 2020 @ 3:14am

No changes made. Updated to remove out-of-date message.

Update: 10 Sep, 2020 @ 12:24pm

No changes made. Updated to remove out-of-date message.

Update: 30 Mar, 2020 @ 7:21pm

No changes made. Updated to remove out-of-date message.

Update: 21 Mar, 2020 @ 5:24pm

No changes made. Updated to remove out-of-date message.

Update: 12 Jun, 2019 @ 8:41pm

No changes made. Updated to remove out-of-date message.

Update: 6 Dec, 2018 @ 11:13pm

Simplified mod; no longer increases base build speed of robotic/machine pops. Instead it now decreases the growth points needed to build a pop from 100 down to 25.

This achieves the exact same effect without any conflicts from mods that add or modify worker jobs.

Update: 6 Dec, 2018 @ 7:30pm

Updated for 2.2 "Le Guin"/MegaCorp. Please report any issues you find and I'll try to fix them ASAP. Machine Empires no longer need a specific trait.

As a note, this mod will conflict with anything that adds/modifies specialist or gestalt jobs. The primary workaround for this would be (as before) adding a specific trait that simply boosts robotic/machine growth, but that has it's own hosts of issue (mainly in how it stacks with other sources of growth speed).

Update: 22 May, 2018 @ 4:41pm

Updated for 2.1.

Update: 23 Feb, 2018 @ 4:20pm

Version changed as mod works as-is for 2.0.