Garry's Mod

Garry's Mod

Bunker
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Update: 20 Aug, 2017 @ 11:00am

Added:
+Few more ground nodes

Removed:
-Secret Feature from a previous update

Changed:
{}Some textures updated

Fixed:
[]Very tiny bump on entrance ramp
[](Hopfuly) fixed the mysterious object

Information:
#

Update: 18 Aug, 2017 @ 2:53pm

Fixed water bug, sorry about that

Update: 15 Aug, 2017 @ 11:09am

Added:
+More Ai nodes

Removed:
-Confiscated remote from npcs that alowed them to open secret room door
-Tiny wizard who made the walls float

Changed:
{}Textures around
{}Changed arangement of ai nodes to alow more fluid movement


Fixed:
[]Secret Room not flush
[]Bunker Staircase room not flush

Information:
#

Update: 6 Aug, 2017 @ 9:55pm

TEXTURE OVERHAUL UPDATE
Added:
+

Removed:
-

Changed:
{}Wall textures are no longer super stretched
{}Changed wall textures
{}Dark Room floor
{}Walls you are not meant to see are now dev textures for easy identification

Fixed:
[]Sneaky walls that still desire to float
[]Main entrance door size
[]Inconsistent Textures
[]Lips in walls in the shooting range
[]Pool room ledge not reaching bottom

Information:
#

Update: 1 Aug, 2017 @ 12:00am

Added:
+A LOT of above ground space (Nealry double of what it was before)
+Map protection (This has very little to no affect on users)

Removed:
-

Changed:
{}Some walls to clean up the map
{}Secret room door now closes automaticly

Fixed:
[]Walls mysteriously hovering
[]Floors not meeting the doors
[]Updated NavMesh
[]Water causing walls to become invisible when viewed from outside *1
[]Hole above main entrance door
[]Made Darkroom walls more even (less streched)

Information:
#PLEASE note, because I expanded the whole world, there might be some holes or leaks that sliped by me in editing. Report holes if you see them
#*1: You could see the invisible walls (haha) when you nocliped outside of the map

Update: 25 Jul, 2017 @ 2:33am

Small bug fixes
Fixed big hole leaking out of map

Update: 22 Jul, 2017 @ 4:35pm

Filtered the water
Minor bug fixes

Update: 22 Jul, 2017 @ 3:22pm

THE BUG FIX UPDATE
Added:
+A second light on the entrance ramp

Removed:
-A LOT of slopy walls and teaxture placements

Changed:
{}Thickness of some walls
{}The brightness of some lights
{}Very slightly lowered dark room roof due to the fix for water
{}Spawn door now opens on touch

Fixed:
[]Water removing some walls
[]Secret room trigger being moveable
[]Secret room door glitching while open
[]Exposed ledge on ramp entrance
[]Slopy building methods
[]Dark room light shield textures now consistant

Update: 21 Jul, 2017 @ 9:22pm

Added:
+2 more spawn points
+Ai Nodes

Removed:
-

Changed:
{}Reduced brightness in secret room
{}Slightly increesed map
{}Forced to move map for optimization reasons (I am VERY sorry to people negitively affected)

Fixed:
[]Entrance door buttons being removeable
[]Secret room door and buttons being removeable
[]Texture errors above doors

IMPORTANT:
There will be no more major updates to this map, bug fixes will still come until version 2 comes out

Update: 19 Jul, 2017 @ 4:40pm

Added:
+NAVmesh standard
+Dedicated spawn room
+Buttons for the entrance door
+Secret Room

Removed:
-Static lights

Changed:
{}Expanded the closet room space
{}Expanded the dark room area
{}Greatly explaned above ground space
{}Shunk the entrance above ground
{}Expanded empty rooms
{}Map now located in "Sandbox"
{}Entrance door no longer works on "use": New buttons used to open/close it
{}Moved dark room light barrier closer to the door

Fixed:
[]Some exposed textures
[]Properly sized bunker entrance
[]Floor textures in the staircase and beyond
[]Exposed Ledges
[](some)Overlapping Textures