RimWorld

RimWorld

RIMMSqol
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Update: 22 Dec, 2018 @ 8:42pm

Changes made with CuM that cost 0 points will work, even if the pawn has negative points.

Fixed a bug in pathfinding that would consider the pawn itself as a cost repeater on the first step, giving higher preference to moving into sandbags, chairs, chunks, etc..

Fixed a bug in pathfinding that could cause a game crash when pathing over cells with multiple cost repeaters. This could happen on workbenches when e.g. a stonecutter has a chunk laying on the workbench and a pawn stands next to the chunk and moves past it. Drop on floor recipes would encourage such a case.

Update: 25 Nov, 2018 @ 7:44pm

Added settings for resource rocks(like compacted steel).

Update: 22 Nov, 2018 @ 4:48pm

When mousing over a tile with snow the game displays two movement speed numbers, terrain and snow. The slowest one will be used when traversing the tile. Originally snow levels that should not interfere with movement speed "none" and "dusting" would still limit terrain speed to 100%.

Added bug fix for snow mechanics which prevented negative pathcosts on terrain from working. The mouse over readout on tiles with a "dusting" amount of snow will show movement 0% which can be ignored.

Update: 22 Nov, 2018 @ 4:28am

Added compatibility patch for the mod "Architect Icons".

Update: 20 Oct, 2018 @ 7:43pm

Trait removal can be seperately priced then trait adding. As long as trait removal is set to 0 it uses the adding cost.

Food items can be edited in the settings.

Update: 17 Oct, 2018 @ 8:28am

Added the ability to change a pawns head under the cosmetics section in CuM.

Added materials to the list of configurable objects.

Moved the FaRt content into the "assign" tab alongside the vanilla restrictions. It is now accessed through an animated forbid-, unforbid-icon at the end of the tables header.

Change the classification of "ingredient" in the food rules to accomodate vegetable gardens kibble.

If a user changes the list of forbidden patches a warning pops up, reminding them that a restart is required.

Added a debug action that manually triggers regeneration of faction leaders if they got lost due to errors.

Update: 11 Sep, 2018 @ 11:27pm

Under general settings the loss of taming and training progress for animals can be deactivated.

Update: 3 Sep, 2018 @ 1:04am

Bug-Fix: Customizing an alien colonist without having both backstory slots filled caused an exception.

Update: 28 Aug, 2018 @ 10:17pm

Mod settings

Labels in the settings have tooltips explaining what the property does. Trivial things have no tooltips.

Plants can now be edited.

In the general settings patches can be turned off to allow users to customize the compatibility of the mod to their mod list.

Terrain and Floor settings have been expanded with "Extra Path-Cost Drafted" and "Extra Path-Cost Undrafted" which the vanilla game uses to deter people from pathfinding through water that gives the "SoakingWet" debuff.

Weapon tools(e.g. melee attacks with ranged weapons) can be edited.

Time between burst shots can be configured.


Customize ur Minions

Support for "Humanoid Alien Races".

Added validation messages for alien races that use backstories with age restrictions, linked backstories or required health conditions.

If an alien backstory is used that requires a health condition to be present it will be added to the pawn!

Coloring of skin and hair allows aliens to have secondary colors. Colors for alien races can use the defined color generator to generate random but race appropiate colors. Alternative a color can be set using rgb sliders that ignores any restrictions.

Body and hair type are by default restricted to the allowed types(based on faction or race).

Added validation messages for all pawns based on their factions backstory category. A faction could for example belong to the "tribal" category and a backstory belongs to the "spacer" and "industrial" categories.


Food and Restrictions

Corpses are counted as ingredients and won't be eaten if the corresponding rule is active. Tamed animals are allowed to eat human corpses, but no other corpses, so that colonies that aren't butchering humans can still utilize them.


General changes

All labels in the settings and their tooltips are defined in a translation file to allow translating the mod.

Warnings are written into the console identifying faulty definitions. Once identified they are not loaded into the configuration menu and can therefore not be altered. This prevents errors caused by other mods.

Icons for skills that were dark have been whitened so that they fit better with the rimworld aesthetic.

The back button arrow icon has a comparable color to other buttons in the menu to improve visibility.

Optimized ReservationManager is no longer included since harmony can not patch the new generic method in that object.

Update: 5 Jul, 2018 @ 10:40pm

[Auto-generated text]: Update on 7/6/2018 7:40:45 AM.