Arma 3
BTHBC Terrains Core - Objects and Shared Definitions
Showing 11-20 of 24 entries
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Update: 3 Mar, 2018 @ 12:07pm

Version 0.4a - New Objects - Road decals
- Added 12 new modified/retextured A2 city objects
- Added new wall models designed for concealing clipping between buildings
- Added new road decal models
- Removed CUP - Maps dependency - Hopefully there won't be anything I missed
- Removed BTHBC Core dependency - Not entirely necessary for terrain mods

Update: 22 Feb, 2018 @ 12:58pm

Version 0.3.5a - Runways - New buildings
- Adapted 5 new A2/A1 buildings and modified them for A3
- Made 5 new runway models based on the original A3 runway models with some modifications
- Modified 2 surface textures

Update: 16 Feb, 2018 @ 8:57pm

Version 0.3a - New Objects - Visual Overhaul - Minor Optimization
- Added 7 new bush models (modified from a2 samples) with updated shaders
- Updated/modified many tree textures
- Complete overhaul of all tree rvmats for upgraded appearance
- Added 2 new surface textures
- Clutter adjustments
- Redesigned pond materials - Visual upgrade

Update: 6 Feb, 2018 @ 4:27pm

Version 0.2.5a - New Textures - Replacement Sidewalk Models - Serious Optimization
- New footpath texture
- New surface textures
- Added several new sidewalk models - Mostly ones fit to replace existing models
- Added "Point of Interest" marker for terrain development
- Changed several tree textures
- Heavily modified several tree .rvmat materials for better appearance
- General tree optimization - should noticeably help with performance
- Fixed bad file references in several models
- Updated penetration materials of several models to use the A3 version

Update: 3 Feb, 2018 @ 4:03pm

Update: 1 Feb, 2018 @ 11:31am

Update: 29 Jan, 2018 @ 2:09pm

Version 0.2.0a - New Models - New Surfaces - Buildings/Fences/Structures etc....
- Added several new surface types
- Added many new object models
- Added modern-west style shed models - has 4 texture variants
- Added modern-west style fence models - 2 types - 1 gate - 4 texture variants
- Added trampoline prop (modern-west residential areas)
- Added several sidewalk models based on western infrastructure - 6 color coded texture variants
- Tweaked surfaces and surface clutter configurations
- Tweaked overall clutter configuration for consistency between terrains
- Moderate file path/directory restructuring/tweaks
- Various config updates/tweaks/fixes
- Various model updates/tweaks/fixes
- Probably a lot more I am not thinking of right now

Update: 25 Nov, 2017 @ 3:50pm

Version 0.1.6a - Surfaces - Model Tweaks - Config Tweaks
- Added several new surface types
- Added several new clutter models
- Tweaked textures .rvmats
- Various small config tweaks/fixes
- Various small model tweaks/fixes

Update: 28 Oct, 2017 @ 3:00pm

Version 0.1.5a - New Bridges - Roads - Surfaces - Fixes - Config Tweaks
- Added several new road types
- Added many variants of each road type, old and new
- Added three bridge objects, designed for new roads
- Added several new surface types
- Added several new clutter models
- Replaced main terrain detail texture
- Replaced one surface and renamed it to fit the other names
- Tweaked clutter/surface configurations
- Tweaked textures .rvmats
- Various small config tweaks/fixes

Update: 9 Sep, 2017 @ 6:52pm

Version 0.1.4a - New Trees - Fixes - General Updates
- Added three new tree objects
- Added several new surface types
- Added several new clutter models
- Added new editor objects for terrain making
- Improved polyplane LODs on several trees
- Fixed fire geometries on multiple tree objects
- Fixed view geometries on multiple objects
- Tweaked textures and some .rvmats slightly
- Various small config tweaks