Counter-Strike 2

Counter-Strike 2

Headquarters (Co-op Strike)
Showing 1-10 of 21 entries
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Update: 15 May, 2019 @ 10:20am

- Fixed objective interaction bars not showing

Update: 9 Nov, 2018 @ 9:41pm

-Forgot to include the minimap in the previous version

Update: 8 Nov, 2018 @ 7:05pm

-Fixed an issue where enemies would not spawn in vents properly
-Tweaked enemy weapon distribution slightly

Update: 6 Oct, 2018 @ 1:21pm

- Added the MP5SD
- Added Code Silver as an alternative music track
- Slightly increased volume of automated player voicelines
- Slightly decreased music volume

- Going near the resupply box now automatically refills ammo
- Reduced player flashbang limit from 2 to 1

- Fixed alarm box hack and error noises
- Alarm boxes are now labeled as Alarm Box 1/2/3/4 and will be displayed as such in chat messages
- Fixed helicopter sounds not playing

- Fixed bots jumping down instantly from the tall tower spawnpoint
- Fixed bots getting stuck when climbing up the side of the building
- Adjusted bot spawning to make them less likely to spawn in the elevators and HR department
- Elevators will now beep when a bot spawns in them and will have a 5 second delay before opening
- Improved bot navigation when attempting to jump down through the server room ceiling hole

- Cops can now spawn with the MP5SD
- Grenadier/Pyro/Heavy Swat HP decreased from 250 to 200
- Bot weapons have been tweaked to be more cop-like (galils/famas replaced with m4s, bizons replaced with p90s)
- Heavy SWAT shotgunners can now get M1014s
- Hevay SWATs can now spawn with M249s
- FBI Scout (headphones guy) and Spook speed modifier reduced from 1.4x to 1.2x
- FBI Marksmen (beanie guy) now have a chance to spawn with autosnipers on all difficulties
- Slightly increased Juggernaut and Shotgunner spawnrates
- LMG and M1014 Juggernaut spawn chance increased
- Unarmored cop spawnrate increased slightly in later waves

Update: 20 Jun, 2018 @ 3:24pm

- Fixed stealth

Update: 14 Jun, 2018 @ 7:49pm

- Fixed music
- Fixed players getting their view stuck when suiciding after being downwed
- Reworked bot pathing when dropping down into the server room

Update: 8 Feb, 2018 @ 7:11pm

Changed the tag to Co-op Strike.

Update: 4 Feb, 2018 @ 9:08pm

- Increased base health regen speed from 2hp/s to 3hp/s
- Reduced small party (<3 players) health regen speed from 2hp/s to 1hp/s
- Added +1.5hp/s health regen bonus for the Assault class

- Added a trigger_push in the skylight room to prevent bots from getting stuck on the railing
- Demolitions bots no longer drop HE Nades on death (this is a purely visual change, the nades were bugged and did no damage)
- Nova Juggernauts now get Sawedoffs instead
- XM1014 Juggernauts now can spawn in the first wave
- Increased the chance for M249 Juggernauts for spawn in the later waves

- Removed a camera from both of the upper floor elevator hallways

- Increased CEO speed from 72 to 120
- Reverted server room hack time to its normal value when doing the CEO objective (60s to 150s)

Update: 13 Dec, 2017 @ 3:03pm

- Added HP Scale option
- Music volume can now be controlled via the options menu
- Only FBI and unarmored cops can spawn on top of the executive office now

Update: 12 Nov, 2017 @ 5:49pm

- Increased bot spawnwave times by 5s
- Reduced escape holdout time from 150s to 120s in loud
- Reduced server hack time from 180s to 150s in loud
- Reduced server hack time to 60s if the players did the CEO Escort objective in loud
- Clarified objective text related to the supply drop objective in loud
- Alarmboxes won't jam on Easy/Normal anymore. They still can jam on Hard/Expert
- The Executive office door now will open inwards

Main purpose of this update was to reduce the amount of waiting on the server room and escape objectives. Alarmboxes have been reworked to only jam on hard and up because teams were dying too often on them (moreso than most other objectives).