Counter-Strike 2

Counter-Strike 2

Headquarters (Co-op Strike)
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Update: 1 Sep, 2017 @ 10:37pm

- enabled weapon dropping
- bots now drop weapons on death (pistol cops can pick up weapons, so watch out!)
- optimized some areas of the map

- changed how autocrouch on revive works to reduce the chance of players getting stuck in the crouch position

- trimmed off some unnecessary info on the loud infoboard
- changed engi class select color to orange
- changed support class select color to brown
- removed medic's medkit interaction speed bonus

- added a "Break cameras to slow down reinforcements" tip when the map goes loud
- clarified the "Send server access request" objective text to indicate that it has to be sent from the Executive/CEO office
- increased the chance of getting the supply drop objective when choosing a random Plan B (45% -> 60%)

- fixed saw glow not disappearing when being interacted with
- keycards now glow through walls

- slowed down bot spawnwaves by 15 seconds
- extended total wave times by 30 to compensate
- reduced the chance of Heavy SWATs spawning in vents and other unconventional spots
- slightly reduced Heavy SWAT spawnrate

Main goal of this update was to make the map feel a bit less like a meatgrinder in loud, so your crew should be able to wipe out spawnwaves of cops more efficiently due to the increased time between spawns. Heavy SWAT spawnrate has been reduced a bit to make the later waves of the map feel less like a mob of bullet sponges.

Weapon dropping has been enabled and seems to be stable based on initial tests, but be sure to report if you get any crashes.

Update: 4 Aug, 2017 @ 3:47pm

- fixed a bug where if more than 1 player respawns, everyone except for 1 player would get downed outside of the map
- fixed a bug where the chance of getting the CEO to tell the codes didn't reset with each code

Update: 4 Aug, 2017 @ 1:59pm

- fixed a lighting bug on the research department stairs
- made the glass table in the HR department easier to break
- fixed an issue where the misson failed voiceline would play when completing the map
- added player model randomization
- downed players now show as having 10hp to make them more recognizable

- made cameras brighter
- reduced delay before cam cooldown from 2s to 1.5s

- removed last man standing health regen bonus
- buffed small party (2 or less players) health regen bonus from +1hp/s to +2hp/s
- increased base revive hp on expert from 20 to 25
- added a revive hp bonus when playing with small parties (+20hp for 3 players, +40hp for 2 players)

- break time between waves is now a fixed 60s
- wave fadeout time now varies with players (30 + 10 * total players at the beginning of the wave)
- playing solo will add 35s to the bot spawn respawn timer

- bots won't use smokes anymore in solo
- made bots less likely to get stuck on the helipad ladder
- fixed bots getting stuck on the lights in the archive
- fixed extra bots spawning after the "the police are retreating" message shows

Update: 2 Aug, 2017 @ 6:56pm

- fixed an issue where bot difficulty would scale higher than intended when doing the server room/escape objectives on normal/hard

Update: 31 Jul, 2017 @ 10:50am

- fixed weapons not spawning if players completed the map the previous round
- fixed a lighting issue on some file cabinets
- increased keycard glow distance from 1024 to 9999
- keycard glow now pulses
- keycards now stops glowing once the alarm is sounded
- added some keycard related tips to the stealth infoboard
- clarified the keycard objective text
- edited some of the tips on the stealth infoboard

Update: 30 Jul, 2017 @ 8:47pm

- fixed a major bug where assaults would never end and would result in bots repeatedly killing themselves

Update: 30 Jul, 2017 @ 8:24pm

Update: 30 Jul, 2017 @ 5:38pm

- removed unused start area music entity
- removed unused stealth music entity
- fixed a lighting error on the giant powerbox near the helipad
- made archives and 45th floor ammoboxes more visible
- added additional feedback for destroying cameras in loud
- fixed weapons not spawning in the start area when losing due to running out of time

- added a 1hp/s health regen bonus when playing with 2 players or less (stacks with solo health regen bonus)
- buffed solo health regen bonus from 1hp/s to 2hp/s
- weak cops will now get p2000s instead of p250s when soloing (initial 6 guards still get p250s)
- halved Heavy SWAT and Juggernaut spawnrate in solo
- quartered shotgun spawnrate in solo
- slightly reduced Heavy SWAT spawnrate in general
- increased the chance for FBI SWATs to spawn in later waves

- increased cop spawn time scaling with players (exactly the same for 5mans, around +8s for solo, +6s for duos, etc.)
- increased the cop spawn time bonus for destroying a camera from 0.17s to 0.25s (max 7.82s to max 11.5s)
- reduced maximum wave fade-out time ("THE POLICE ARE RETREATING") from 90s to 75s

Update: 28 Jul, 2017 @ 12:38pm

- removed the start music and stealth music so that the map doesn't get utterly broken by the workshop upload tool.

Update: 28 Jul, 2017 @ 12:17pm