Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

(2v2) Adeptus Graveyard
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Update: 3 Aug, 2017 @ 3:31am

Based on Feedback and playtesting..

Made the 1v1 map smaller to make it easier to rotate and harass..

Change log
Based on feed back and my own reasoning after playtesting I have made the following changes
1)-For 1v1 variant added a infantry/Skimmer only lane connecting top and bottom lanes to
---graveyard dragon point to make it easier to rotate in 1v1 matchups.( 2v2 and 3v3 wont have this).
2)-Set the destructable console healths of north and south to 25% of original. to make it easier to
---drop gates to connect top and bottom lanes to graveyard if required.. console inside graveyard
---have 35% health, consoles on flank lanes have 50%, Consoles for double gates remains at 100%.
3)-Painted Skimmer impass only for the outer Graveyard tall walls to prevent skimmers from entering
---graveyard from tall walls.. they can still hover over small walls inside graveyard.
4)-removed split in middle lane to make room for more micro and stealth ambushes from covers.
5)-Added extra power node to the natural to compensate for upkeep if you loose complete map control.
6)-for 1v1 variant added additional shotblocked spaces for building forward base on top and bottom
---flank lanes.
7) for all variants added an aditional flight of stairs form top and bottom points to the flank lanes.

Update: 3 Aug, 2017 @ 3:09am

Failed update push

Update: 31 Jul, 2017 @ 10:19am

Change Log:

1) Fixed Kill team being able to be dropped on top of coffins
2) Fixed assulat marines being able to land on coffins with jump and leap.
3) Fixed pathing issues near single point power nodes which were caused by Tree roots that were extending beyond intended area.. also fixed all other tree roots to not cause issues with pathing
4) Changed the orientation of console on left side team near double door to make it easily visible..
5) added extra intensity to console panel lights to make them easier to notice for interaction.

Update: 29 Jul, 2017 @ 6:48am