Sid Meier's Civilization VI

Sid Meier's Civilization VI

Production Queue
Showing 1-10 of 11 entries
< 1  2 >
Update: 16 Feb, 2019 @ 7:43pm

Bug Fixes for Gathering Storm Update

This update addresses issues that were introduced with the Gathering Storm update.

Despite the base game receiving a queue, I have received many requests to update the mod. There are no new features and minimal testing was done, but the mod should function as it did before the Gathering Storm update (for better or worse!).

Update: 27 Feb, 2018 @ 7:00am

This is a quick fix because I uploaded the wrong version in the last update. Oops.

Update: 27 Feb, 2018 @ 6:59am

This is a small fix to the new Mongolian civilization's unique Ordu building. It replaces the Stables and is mutually exclusive with the Barracks. The Rise and Fall code came specifying the exclusivity in one direction, but not the other. As such, Production Queue was checking if a Barracks is queued or built when deciding whether or not to display the Ordu in the production panel list, but it was not checking for an Ordu when pondering the Barracks. This change will check both directions now, so the building should correctly be removed from the production panel list when an Ordu is queued or built.

Update: 25 Feb, 2018 @ 10:21am

This update addresses the following issue that was introduced with the Rise and Fall expansion:

  • The production panel should no longer list Government Plaza buildings before the requisite government tier is reached. The Civilopedia does not mention this. There are three different tiers of governments which correspond to the three different tiers of Government Plaza buildings. As you progress through the government tiers, each subsequent Government Plaza building tier will unlock and be listed in the production panel.

Update: 18 Feb, 2018 @ 7:52am

Firaxis did an overhaul of their drag and drop system. A bug appears to have been introduced which results in right-click events not working on draggable UI elements. As such, the ability to remove an item from the queue has been changed from right-clicking to dragging it completely off the queue panel. Once again the new method of removing an item from the queue is to drag it completely off the queue panel. Here is a quick rundown:

  • Queue panel drag and drop updated to use the new Firaxis system.
  • Right-clicking a queue item to remove is no longer functional until further notice.
  • Dragging a queue item off the queue panel entirely will remove it from the queue.
  • Renamed files to be lowercase to add support to Linux (thanks brian-mcnamara!)
  • Updated the block of code for clients running the previous version (Fall 2017 update). This should alleviate a lot of issues that Mac and Linux users may have been experiencing. This should have been done a while ago.
This update isn't particularly substantial, but it will be followed by additional updates which will aim to eliminate bugs and introduce new features. I am going to be playing through the game myself on a regular basis for at least the next month to try to work through issues first-hand.

I know I say this all the time, but I really want to make sure anyone and everyone gets the message. After you install this update, if you still have issues please report them with as much information as possible. Doing so will go a long way to helping improve the experience for everyone.

Update: 31 Oct, 2017 @ 4:48pm

This update fixes the issue with mutually exclusive buildings being erroneously listed in the production panel.

Update: 21 Oct, 2017 @ 9:40am

Fixes the production panel listing buildings that are not actually producible (i.e. buildings requiring some kind of prerequisite).

Update: 20 Oct, 2017 @ 2:35pm

Fixes the district/wonder placement and queue panel sizing issues introduced by the Fall 2017 Update.

Update: 16 Sep, 2017 @ 6:38pm

Fixes the district and wonder placement issue for Mac and Linux. The previous attempt to handle automatically switching to the correct code after Mac and Linux received the Summer 2017 update did not work. Now that all operating systems should be capable of running the Summer 2017 update, I am reverting to serving the same code for everyone.

Update: 3 Aug, 2017 @ 12:28pm

Fixes the district and wonder placement issue for Mac and Linux.