Total War: WARHAMMER

Total War: WARHAMMER

Mixu's Empire of Man 2.0. SFO compatibility patch
Showing 11-20 of 22 entries
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Update: 25 Aug, 2017 @ 2:00pm

Update: 25 Aug, 2017 @ 10:10am

Update: 21 Aug, 2017 @ 4:24pm

Update: 19 Aug, 2017 @ 9:08am

Update: 15 Aug, 2017 @ 1:31pm

Update: 11 Aug, 2017 @ 11:05am

Update: 9 Aug, 2017 @ 3:43pm

Update: 9 Aug, 2017 @ 12:42pm

Update: 9 Aug, 2017 @ 12:35pm

A lot of unit stat changes. Better and more elite units

Update: 9 Aug, 2017 @ 8:16am

The K. of the Blazing sun foot soldiers are fixed (they were just the test stats sorry for that), nearly all of the minor faction units have been checked again(their stats and upkeep and recruitment costs have been changed) and I also make the weapons more ap lesss normal damage. But, about the knights, the blazing sun foots are very powerful and expensive now ( with of course correspondant upkeep cost etc.), imperial greatswords are somewhere between carrobourg greats. and normal greats.. About the other knight units, the cavalaries are fine for now, I don't want to change their stats before norsca and correspondant patches, but I looked at the minor imperial faction knights and changed them a little bit. They are very cost-effective, most of them could be weaker than empire greatswords but they are also much cheaper (in any way).