Sid Meier's Civilization VI

Sid Meier's Civilization VI

Scrambled Southeast Asia [RF+GS+NFP+LP]
Showing 1-10 of 14 entries
< 1  2 >
Update: 28 Mar, 2021 @ 6:24am

1. Remove legacy logic from Outback Tycoon scenario. (It was messing with river floodplains in GS)

Update: 28 Dec, 2020 @ 7:54am

Pirates scenario compatibility.

Update: 27 Dec, 2020 @ 10:03pm

1. GS Climate System support (notably river flooding).
2. Revised jungle generation logic to make maps consitent between GS and base game.

Update: 19 Feb, 2018 @ 5:43am

Fix reef gen. for R&F. Add more reef.

Update: 14 Feb, 2018 @ 5:11am

1. Copy start settings from Archipelago map script in R&F.
2. Hookup Start advanced map setting.

Update: 8 Feb, 2018 @ 3:31pm

1. Add support for R&F.
2. Hookup advanced options World Age and Rainfall.

Update: 17 Oct, 2017 @ 3:52pm

Code tidy up to allow for more natural wonders.

Update: 17 Oct, 2017 @ 3:33pm

Allow coastal mountains.

Update: 28 Sep, 2017 @ 12:16pm

Place lakes before rivers to allow them to be sources of rivers

Update: 19 Sep, 2017 @ 6:18pm

Fixed trivial bug. Virtually no impact.