Arma 3
Silence
Showing 1-8 of 8 entries
Update: 2 Nov, 2022 @ 4:12am

- Updated obsolete RHS SSh68 classname.
- Deleted sneaky debug hint.

Update: 14 Oct, 2017 @ 1:45am

- Fixed script error... one job.

Update: 14 Oct, 2017 @ 12:25am

- Gave some of the spetsnaz Gorka-E suits, for variety (thanks to Fingolfin).
- Added some new RHS shinies from the latest update.
- Moray and Boar can now defuse charges, too!
- The group medic is now actually a medic.

Update: 23 Aug, 2017 @ 4:05am

- Certain troops were found to have brought 1PN138 NODs with them. These were prohibited items on the mission loadlist and have subsequently been confiscated.

Update: 12 Aug, 2017 @ 5:56am

- Further tweaking of the stealth framework.
- De-invincible-d a certain AI.

Update: 12 Aug, 2017 @ 1:23am

- Disabled time acceleration.
- Updated camouflage coefficients - player's team now a little sneakier... perhaps well enough to achieve certain objectives unseen...

Update: 9 Aug, 2017 @ 4:55am

- Fixed crippling intro bug (oops).
- Differentiated completion key.

Update: 9 Aug, 2017 @ 4:34am

- Scenario added to Workshop.