ARK: Survival Evolved

ARK: Survival Evolved

Party of Six
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Update: 1 Oct, 2017 @ 1:56am

Update: This is the one where everyone jumps ship
Update: Several typing changes were made to basic abilities (Brawler's abilities, Controller's Slowing Sphere, Hunter's Throwing Knives) that either change the listed type or change the ability name. None of these abilities were actually changed (functionally); these were changed to better synergize with item sets and Mastery bonuses
Update: Set bonuses for Relentless set and Manipulator set swapped
Update: Manipulator set changed to also proc off of Ice abilities
Fix: KillHealthFloor ini variable assignment fixed
Fix: Test fix - Rapier animation changed back from sword alt animation to default sword animation
New: MASTERIES - A second set of jobs, available at level 75, has been added to the game. These jobs are gated by basic job prerequisites - for more detail, see the 'Jobs Primer' doc.
New: Scaling damage by level - In addition to the option to scale damage by melee damage, once players are at mastery levels (>75), damage can begin to scale based directly off of level (this is multiplicative with other sources of damage increase). Server admins have control over the rate of this and whether it's used at all.


Update: 25 Sep, 2017 @ 7:27am

Fix: Arcanist melee damage was set to zero
Fix: Test fix for grappling hook rubberbanding issue
Fix: Quest 'can damage boss target' buff now applies to allied dinos
Update: Wands (Gold Treasure Chests) now use the item 'Mystic Emerald' to repair instead of 'Note' (left in from testing). Mystic Emeralds are a drop (x10) in the Bronze Treasure Chest.
Minor Text Fix: Alpha Quest cooldown said '24 hours' instead of the correct 'four hours'

Update: 24 Sep, 2017 @ 1:03am

Update: Quest global cooldown changed from 24h to 4h
Fix: Alpha Quest objective not properly spawning in
Fix: Ability items (hand-held orb) textures missing
Fix: Ability sound attenuation adjusted
New: CHESTS - Treasure chests added as random drops from tougher creatures. Chests may contain resources, new weapons (magical and mundane), special armor sets, and class-specific items at various rarities. Admins have several configurable options to adjust these loot drops. See the Item List for a more comprehensive overview of the new items and the Config document for an overview of server options. Note that the set items refer to ability types; the ability types can be referenced in the Ability List, but they're also tied to the effect surrounding the ability items in-game.

Update: 16 Sep, 2017 @ 10:31pm

Update: Airjump adds a 5s fall-damage-reduction after jumping
Update: Spectral Spikes damages all wild creatures regardless of server settings
Update: Night Owl II dino vis buff correctly applies
Update: Windwalking cost slightly increased
Update: Spectral Platform cost decreased, lifetime of platforms increased

Update: 16 Sep, 2017 @ 3:21pm

Update: All abilities changed from slottable armor into hotbar-equippable items
Update: Brawler's Enrage now gives health regen
Update: Mender's Windwalking now gives limited flight instead of movespeed and floatiness
Update: Windwalking, Meditate, Mass Taunt, and Narcotic Field are now toggleable on/off like the Defender's stances
Fix: Healing Orb particles now visible on dedicated servers
Fix: Meditate II was nonfunctional. Again.

Update: 1 Sep, 2017 @ 6:52pm

Fix: Overheal buff VFX covered too much of player FOV
Fix: Meditate II was nonfunctional
Fix: Teleport Orb I and II teleported players out and back all at once

Update: 29 Aug, 2017 @ 3:36am

Fix: Mass Taunt VFX covered too much of player FOV
Update: Arcant Bolt speed increased by 66%
Update: Frost Arrow Crystal/Pearls cost increased from 1/1 to 5/5
Update: Tweaked SFX of most abilities
Fix: Mass Taunt speed debuff on user didn't apply
Update: Mass Taunt speed debuff changed from 90%/50% to 60%/30%
Update: Meditate restores small amounts of food/water
Fix: All abilities could trigger extra uses of stamina on quick button-presses, global cooldown fixed to prevent this
Fix: Radiant beam II DOT persisted through death
Fix: Particle effects of abilities not visible to other players

Update: 27 Aug, 2017 @ 6:36pm

Fix: Test fix for replication issues/visibility issues on abilities in multiplayer

Update: 26 Aug, 2017 @ 7:14am

Fix: Narcotic Field not doing torpor test fix
Fix: Metal requirement from tier II items added
Fix: Particle effects of abilities not visible to other players test fix
Fix: Reset item now also removes job abilities from former job
Update: Hunter Airjump ability 30% stronger
Update: Hunter Summon Ally summons levels adjusted

Update: 24 Aug, 2017 @ 8:32am

Fix: Cooldown added to deployment of controller's structures to prevent double-spawn
Update: Durability removed from ability armor
Update: Second-tier items (Ability II) now have an armor value of 90 instead of 20
Update: Summoned dinos will no longer harvest corpses
Fix: Defender ongoing taunt buff icon restored
New: QUESTS - Alpha Quest added as a test feature, Questing Blade added as test procedural loot