ARK: Survival Evolved

ARK: Survival Evolved

Party of Six
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Update: 21 Jan, 2018 @ 12:43am

Fix: Test Fix - duplicating itemset/item buff icons
Fix: Paladin class damage resistance incorrectly applied (was reducing Paladin's melee instead)
Fix: Test Fix - Controller's transposition issue(lag/crash) with swapping places with dinos
Update: Increased speed of Druid's Sunburst projectile
Update: Disabled ability to tame dinos spawned by Paracer quest
Update: Arcanist's Meditate food/water recovery increased (4/4 and 7/7)
Update: Defender's Recovery Stance recovery increased (h/f/w 3/1/1, 5/1/1)
Update: Mender's Healing Orb II food/water recovery decreased (30/30)
Update: Updated all ingame item/ability descriptions
Update: Combined Hunter's Night Owl and Shadow Walk abilities into one ability (Night Owl), removing any speed buffs/changes each ability has
Update: Added Hunter's Summon Mount ability in place of Shadow Walk 50/50 stam
Update: Necromancer's staff changed from multishot to summon zomdodo
Fix: XP scrolls/light scrolls had weight of chests, not scrolls
Fix: Test Fix - Healing Orb no longer deals durability damage to friendly armor on cast
Update: Added level restrictions to all abilities (locked to crafting level requirement)
Update: Halved hp/s on Brawler's Enrage, added effect that gives the Brawler back a small percentage of damage he takes as food/water/health
Update: Added unique harvestable food to Hunter's Summon Ally creatures (t. bird, carno)
Update: changed Berserker's innate damage multiplier into minor innate damage resistance
Update: Increased cost and duration of Berserker's Electrosphere 70/16
Update: Doubled effectiveness of Defender's Transfusion, increased health cost to 50

Update: 29 Nov, 2017 @ 3:40pm

Update: Hotbar Swap can be used in midair
Fix: Arcane Storm projectiles correctly display movement on clients
Update: Arcane Storm now costs 50 stamina (up from 35)
Update: Basic ability items have camera shake minimized on use
Fix: Test Fix - Hotbar Swap was being reset upon death

Update: 27 Nov, 2017 @ 6:25pm

Update: Bronze Treasure Chests removed core resources (e.g. crystal, oil) as loot rewards
Update: Brawler's Obsidian Sword increased crafting cost, slowed attack speed
Update: Mender's Harvesting Wand durability increased (misplaced a decimal point on this one)
Fix: Updated quest buffs/questing cooldown to properly allow for saving on death
Update: Changed default questing cooldown from 4 hours from 1 hour (still reconfigurable in the .ini)
Fix: Updated hotbar switch to properly save through deaths. Note - because of the way hotbars are saved, if you swap over to the second hotbar without having recovered your items (or added the same type of items to your inventory), it will refresh the save of the second hotbar.
Update: Changed alpha raptor in Alpha Quest to be a tougher fight; rewards changed to include class-specific craftables (e.g. Brawler's swords) and one additional Arcane Sapphire

Update: 13 Nov, 2017 @ 12:40pm

Fix: Arthropleura damaged ability items (the items no longer have a vestigal durability stat)
Update: Defender's Tornado fires (2/4) random lightning strikes for potential additional damage
Update: Hunter's Acid Canister can now stack its health drain debuff up to (5/10) times
Update: Controller's Life Siphon cost reduced
New: Separate stackable Note resource added (QOL - allows for cleaner inventories, given how often Note is used as a crafting resource)
New: Brawler's Vampiric Sword added
New: Mender's Harvesting Wand added
New: Basic XP Scroll added to non-kill quest objective (Paracer and Wizardodo) rewards
New: Master XP Scroll added to loot table for bronze treasure chest

Update: 6 Nov, 2017 @ 1:42am

Fix: Spiked Armor could damage the wearer when taking fall damage
Fix: Test Fix - Questing Cooldown timer not displaying/going into place for some users
Update: Reset Scroll also resets Questing Cooldown
Update: Brawler's Impact Punch I and II, Stunning Punch I and II, and Earthrend stamina cost reduced
Update: Brawler's Vacuum Punch changed to affect any creatures. Vacuum Punch I now imparts a push on impact while II imparts a pull on impact.
Update: Arcanist's Arcane Wave changed to Arcane Storm - damage is unchanged, but ability is no longer a cone AOE, instead it is several shots that will home in on targets in the sights of the user
Update: Arcanist's Meteor changed to have a tracer projectile - using the ability now casts a small projectile that, upon impact, summons a meteor to the target location
Update: Controller's Sap Willpower changed to a ranged attack
Update: Controller's Spectral Spikes changed to Ice Wall - still deals damage on impact, but adds a slow debuff and wall size is increased
Update: Controller's Spectral Platform removed (Ice Wall's new geometry allows it to be used for the function of Platform in addition to Spikes, making Platform redundant)
Update: Controller's Transposition added in replacement for Spectral Platform - this ability allows the Controller to swap locations with any creature or player. Rank II of the skill increases range and speed of the tracer projectile.

Update: 30 Oct, 2017 @ 3:30am

Fix: Water-Walking Boots buff persisted through death and should not have
Fix: Test fix - Low FPS around Water-Walking boots non-self user. Adjusted size of ice sheets to reduce overhead.
Fix: Loot drop rates were not being modified correctly. Users should be able to correctly use the config settings related to drop rates now.
Fix: Alpha Quest use from back of mounts fixed again.
Update: Quest buff timers will maintain countdown across player deaths (so quest timers should be accurate if you die and respawn mid-quest)
Update: 'QuestRoof' config option added. A more in-depth explanation will be in the config doc, but this will be the option you'll want to modify if you're playing on a map with a physical ceiling (e.g. Aberration). Any open-air map (i.e. most of them) can leave this unmodified.
New: Quest - Tame the Wizardodo: A clever dodo has picked up some tricks from the Arcanist. See if you can catch him! (lv25, treasure chest reward)
New: Quest - The Friendless Paracer: Nobody likes this paracer. He's being attacked by a whole bunch of bad dudes. Defend him for a length of time. (lv40, resource crates reward)

Update: 19 Oct, 2017 @ 5:50pm

Fix: Defender's Recovery Stance debuffs melee damage instead of stamina. This allows for fewer instances of stat multiplier overlap bugs (this should fix a cross-mod issue with the Biome Tribes mod)
Update: Druid's Evergreen Bow deals up to 150% additional damage based on how far the shooter is to the target
Update: Reset Scrolls (formerly sigils) are now craftable at level 36, using the Arcane Sapphire drop from quests.
New: A new item, 'Hotbar Switch,' has been added at level 1. This can be crafted to allow users to swap between two sets of hotbars. If you're using this for the first time, your first hotbar will be duplicated over to your second hotbar, so use the item once and then repopulate your second hotbar. Switching should be obvious from there.

Update: 13 Oct, 2017 @ 12:08am

Fix: Druid's Evergreen Bow description corrected
Fix: Alpha Quest properly deploys from mount-back
Fix: A bug would cause dying to make all mastery-buffed elements deal zero damage (e.g. an Arcanist-Sorcerer would deal zero damage with Arcane Bolt, but not with Field of Fire). This has been fixed.
Fix: Test fix - Item set buffs and shield buffs duplicated the icon upon logging out and back in. This should be prevented in the future, although this will not remove multi-instances of the buff players may have right now. To remove multiple buff icons, remove your gear and re-equip it.
Update: Mender's Stamina Potion crafted with one Stimberry Seed instead of two (plus other ingredients)
Update: Quest cooldown config option added ('QuestCooldown,' see the config doc for more details)
Update: Quest scroll spoil time made irrelevant
New: Enchanted Boots of Water-Walking added to silver treasure chest loot table.

Update: 9 Oct, 2017 @ 3:27pm

Fix: Paladin's Heroic Barrier VFX now visible
Fix: Paladin's Radiant Mines VFX now visible
Fix: Test fix - Additional x5 multiplier on death with masteries active (removed)
Update: Arcanist's Meditate now adds a heal in addition to resource recovery; food/water recovery while meditating increased by 100% at each rank
Update: Druid's Sunburst increased in damage by 50%
Update: Druid's X-Field reduced damage of Plant-X by 60%
Update: Druid's X-Field reduced throw speed by 50%
Update: Necromancer's Ritual Sacrifice summon increased melee damage by 200%
Update: Necromancer's Ritual Sacrifice summon lifetime increased by 33%
Update: Necromancer's Ritual Sacrifice summon now has passive AOE that deals damage and immediately draws aggro
Update: Mender's Zone of Purification correctly displays damage on individual ticks. Actual damage unchanged, just displayability.
Update: All abilities (with a few exceptions) able to be used when mounted on a creature that allows tool/weapon use. Exceptions include movement abilities and abilities that need to charge (e.g. Sorcerer's Obliterate)
New: Added Defender's Harvester's Targe (reduces weight of held raw materials when equipped)
New: Added Arcanist's Scroll of Light (summons motes of light that follow the player and light up the surrounding area for five minutes)
New: Added Hunter's Antigravity Arrow (hit targets are levitated into the air and dealt damage upon falling)

Update: 2 Oct, 2017 @ 2:38pm

Fix: Druid bow visibility buff not correctly applying in multiplayer. Changed to a temporary buff on firing the bow (which also prevents non-Druids from getting the buff by just holding the bow).
Fix: Test fix - Druid X-Field crashes client on use.
Update: Changed server handling of disorient debuff on Druid's Sunburst (really borked Druid, huh?)
Fix: Mender's Guarding Orb projectiles invisible